- Name
- Contextualized Player Death
- Aliases
Contextualized Player Death
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
Concept Images Related Pages
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
Games view all →]
- Afterparty (Game)
- BioShock (Game)
- BioShock 2 (Game)
- BioShock Infinite (Game)
- Cruelty Squad (Game)
- Dark Souls (Game)
- Dark Souls II (Game)
- Dark Souls III (Game)
- Dead Cells (Game)
- Deathloop (Game)
- Demon's Souls (Game)
- Destiny (Game)
- Destiny 2 (Game)
- EVE Online (Game)
- Hellblade: Senua's Sacrifice (Game)
- Jotun (Game)
- Let It Die (Game)
- New World (Game)
- No Delivery (Game)
- Outer Wilds (Game)
- Planescape: Torment (Game)
- Prey (Game)
- Prince of Persia: The Sands of Time (Game)
- Returnal (Game)
- Rogue Legacy (Game)
- Rogue Legacy 2 (Game)
- Sekiro: Shadows Die Twice (Game)
- The Sinking City (Game)
- Void Bastards (Game)