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Astral Tournament is a card game where mages duel each other using spells and summoned creatures. The game does not feature any deck customization, but attempts to offset the random element this introduces by having players choose specializations at the start of a match. This idea has been iterated upon in the game's sequel, Spectromancer (Game).
Players start a match with a random set of cards, and 50 life points. The object of the game is to reduce your opponent's life points to 0. Each card has an elemental level associated with it. The 5 elements the game uses are Air, Earth, Fire, Water and Death. Cards can only be used if the player using it is of a high enough level with the corresponding element. Players gain a level in each element at the start of their turn, and are given a starting bonus to one element based on the specialization they choose at the beginning of a match. Using a card drains the caster of the number of levels that the card is rated as in the associated element.
In addition to casting spells, creatures can be summoned to help in battle. There are 5 creature slots on each side of the battlefield. If a creature is placed next to a creature of the opposing side, it will attack that creature. If a creature is placed on a slot without an enemy creature next to it, the creature will damage the opponent. Creatures have independent life and attack ratings.