The very beginning of the first mission in the game.
An RPG explodes near the player.
The first several missions take place on an entirely straight highway.
Some vehicles have lock-on missiles.
Helicopters will occasionally attack with machine guns and missiles.
Car bombs can come from any direction, but (like civilians) are not highlighted.
A zoomed-in view is possible at any time.
"Mission End" signs denote the end of each level.
Some vehicles have more than one weapon position.
Health packs are doled out at certain points in each level.
As close as the game gets to plot
Among other places, the map includes several small army bases.
Vehicles in the convoy do not always follow the same path
Bins, barrels and car wrecks may all hide IEDs within.
Muzzle flashes and explosions have an exaggerated effect on lighting (note the light poles)
There sure are a lot of bank robbers in Iraq.
Jets may strafe the convoy but are mostly harmless.
Rain is present in some levels, but has no effect on gameplay.
Normally vehicles move at the same speed but bugs can occur.
An enemy tank ignores a passing US convoy to shoot at the player instead.
The last levels of the game take place at dusk.
Explanation of the game's interface.
'Game Over' screen (levels can be replayed with no penalty)
The only store on the map. Not shown: the only river.
A running tally is displayed at the end of each mission.
The screen shown after finishing level 20.