Brick People
GAME » on 2009
Stack toy blocks in front of a large screen to help the "brick heads" climb and eat fruit in this puzzle-action arcade game by Sega.


Overview

3066241-brickpeople_cab.jpg

The Japanese version of the arcade cabinet, featuring multi-colored large toy bricks as the game's controls.

Brick People (known in Japan as Block People, sometimes known as Block Peepoo) is a cutesy 2D puzzle action game developed by Sega AM1 and released by Sega (Company) for arcades (using Dreamcast (Platform)-based Sega System SP hardware) exclusively in Japan and Europe in 2009.

In Brick People, players must guide a group of little semi-autonomous "Brick Heads" up the playfield by stacking large physical toy blocks on a thin tray surface in front of the screen and having them climb/jump up on top of them (similar to Lemmings (Game), with different-colored Brick Heads having different climbing and jumping abilities).

Each stage has players attempting to clear stages by having Brick Heads collect all the items on the playfield. Some stages require players to collect items in particular patterns (such as two types in alternating order or numbers in ascending order). The game has an overall time limit for each credit, which can be replenished via a bonus round in-between certain stages (where players must assemble a tiling puzzle). Due to the large playfield, multiple players can play simultaneously in cooperation (similar to having multiple players co-operate on Gator Panic). There are three game difficulties: Sweet, Bitter, and Spicy.

The game is known for its unique display and physical control setup, in which the toy blocks utilize infrared cut-off filters for the infrared camera located behind the DLP rear-projection display, which look at a 16x9 block grid covering the screen. The 2x1 blocks, resembling those of a stud-based construction set toy (such as Lego (Object)), are stacked on a thin tray (which have studs for the blocks to stack on) and each one covers up two units on the 16x9 grid. The tray itself is also motorized, which allows the cabinet to tilt it in order to clear it of all blocks at certain points in the game (before and after bonus stages, and when the game ends). Due to the blocks having no physical tether with the machine, and due to the bin the blocks are stored in being always open, surveillance was required to keep people from stealing the blocks themselves.

It was later ported to iOS devices in 2011, using a touch-based interface where players drag blocks using their finger or stylus. In this version, additional blocks are dragged in from any edge of the screen, each block snaps to the playfield's 16x9 grid (with no real-life physics causing stacks to tumble), and blocks cannot be used in unintended ways (such as pressing it against the screen to create a floating block or rotating it sideways to create a tall 1x2 block). It was later delisted from storefronts.

Similar Games

No games found
Characters
  • None
Locations
  • None
Objects
  • None
People
  • None