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The famous table top game Dungeons and Dragons gets the MMO treatment in the form of Dungeons and Dragons Online: Stormreach. Based loosely on the ADandamp;amp;amp;D 3.5 ruleset, set in the Eberron campaign setting, D&D Online stays true to the formula by sticking to dungeon raiding, dice rolling, and loot gaining.
Updates are released in Modules, in the same form as the table top game. Subscription comes in the form of monthly fees as well as free to play with VIP services. Also the game is free to play now, with currency in the form of turbine points. These points allow you to buy extra races, faster leveling, etc. You can either get these points while playing the game or buy them with real currency.
In August 2010, the European service was shut down under Codemasters and players in were moved over to the new Global DDO service under Turbine.
The Drow are similar to other elves but have greater intelligence and charisma. They also have a spell resistance racial that makes them harder to hit with enemy spells. Drow are considered the dark cousins of the elves. While most Drow decide to live underground or in the wild away from civilization, some Drow have emerged to join with society and mingle with other races.
Drow start with a higher dexterity, intelligence, and charisma, while having to have a lower constitution for balance. Since they are burdened with a lower constitution, they have fewer hit points then other classes.
Favored Class: Wizard
Racial Abilities
Dwarves are extremely tough and hardy, naturally resistant to many forms of magic attributes, and sturdy on their feet. However, they are not as charismatic as other races. Dwarves are considered a proud folk that often live in massive caverns and strongholds made of stone, which comes straight from their ancestral mountain ranges. The other races consider the Dwarves materialistic, but the Dwarves themselves would say they just love fine craftsmanship, whether that be weapons, jewelry, or stonework.
Dwarves start with higher constitution and lower charisma. Their strength lies in their resistance to poison and many enemy spells, receiving various bonuses when fighting certain types of creatures, and being harder to trip or knockdown than other races.
Favored Class: Fighter
Racial Abilities
Elves are very dexterous, have keen senses and a resistance to enhancements, but are less hardy than other races. The Elves have a extremely rich and ancient culture, thus making them more willing to learn about the ancient ancestors and appreciate the accomplishments they have completed so they can be proud of where they came from. Most elves are at peace with nature, often dwelling in peaceful forest homes high in the trees.
Elves start with higher dexterity and lower constitution. Their strengths are their resistance to enemy enhancement spells, and keen senses to allow them to spot hidden traps, doors, and hiding enemies better than other races. Their weakness is having lower hit points than other races due to their low constitution.
Favored Class: Ranger or Wizard
Racial Abilities
Halflings are very agile race, but because of their small stature they are not as strong as other races. They are naturally good at hiding and using throwing weapons, while being a bit luckier than the other races. Halflings are a diminutive people with great spirit and tenacity, thus making them very adaptable by learning to use their small stature to their advantage, often overcoming huge obstacles in resourceful ways.
Halflings start with higher dexterity and lower strength. Their strengths are a luck bonus to saves, a bonus to attack and defense due to small size, bonuses to jump and move silently skills, and bonuses when using thrown weapons. However, their small size gives them less strength.
Favored Class: Rogue
Racial Abilities
Versatility is the greatest strength of all Humans, thus making them proficient in any of the classes. They are most adaptable of all of all the races and live in all sorts of environments. Although considered short-lived by the other races, humans have more ambition and drive than most, and with work, they can achieve success in whatever they set their minds to.
Humans start with a bonus feat and, on average, are able to learn more skills than any other races as they level up. Their strength is their versatility and increased capacity to learn skills, and they have no weaknesses.
Favored Class: None
Racial Abilities
Warforged are sturdy creatures of living wood and metal and are immune to many dangers that plague the other races. They have less capacity for wisdom, and because of being so different from others, they have a difficulty connecting with other races. Warforged begin their lives in amazing creation forges built by the most skilled engineers. They are not completely like other living beings, but are far from being robotic structures. Being originally built for battle, the Warforged are trying to adapt to normal life.
Warforged start with higher constitution and lower wisdom and charisma. They are naturally immune to many effects including poison, disease, and paralysis, and they can be healed by wizard or sorcerer repair spells. They receive significantly less healing from heal spells.
Favored Class: Barbarian or Fighter
Racial Abilities
'Minimum System Requirements'O.S.: Windows® XP
Processor: P4 1.6 GHz or AMD equivalent with SSE
Memory: 512 MB RAM
GraphicsCard: 64 MB Hardware T&L -compatible video card
NetworkConnection: 56.6 K modem
DirectX: DirectX 9.0c
DiscSpace: 3GB, 5GB for high resolution
Recommended System Requirements
O.S.: Windows® XP/Vista
Processor: P4 3.0GHz or AMD equivalent with SSE
Memory: 1GB RAM
Graphics Card: GeForce FX or better with 128MB of memory
Network Connection: Cable Modem or DSL connection
DirectX: DirectX 9.0c
Disc Space: 3GB, 5GB for high resolution