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Long awaited by Kingdom Hearts fans, Birth by Sleep is set ten years before the events of Kingdom Hearts and stars Terra, a young Keyblade Master and his friends Aqua and Ven as they fight for freedom. Shown for the first time at the 2007 Tokyo Game Show, this game features near-PS2 quality graphics, impressive gameplay and elaboration on the already fascinating story from the previous Kingdom Hearts iterations.
Kingdom Hearts: Birth by Sleep is a prequel to the original Kingdom Hearts (Game) game. The story's main focus is the Keyblade (Object) masters who came before Sora (Character), as seen in the secret endings in Kingdom Hearts II (Game) and Kingdom Hearts II Final Mix.
The Keyblade masters Terra (Character), Aqua (Character) and Ven, who at the time are Keyblade apprentices, are searching for their missing Keyblade master, Master Xehanort (Character), whose disappearance along with his apprentice indicates a great disaster. This Xehanort is not the Xehanort from the later games in the series, although there is a connection.
Although his motives for doing so are unknown, Master Xehanort and his apprentice are working with Maleficent (Character) to find the Princess of Heart. It is likely that he wants access to Kingdom Hearts, as this is Maleficent's reason for doing the same thing in the original Kingdom Hearts.
Since Terra worked with Ventus, Xehanort wanted Terra as his vessel.
The bonus ending to Kingdom Hearts II: Final Mix features a preview of Birth by Sleep. Ven, Aqua, and Terra are seen battling Master Xehanort and his apprentice. Xehanort can be seen manipulating the elements: freezing Terra's arm with a blizzard attack, summoning a large rock cliff, and creating a tornado of Keyblades. As a Keyblade master, Xehanort can summon his own Keyblade as well.
Xeharnort's apprentice, Vanitas is also present during this battle. His armor bears a uncanny resemblance to Riku (Character)'s Heartless uniform in Kingdom Hearts and Chain of Memories. Xeharnort's apprentice fights Ven and Terra who manage to knock off his helmet, though his face is not revealed in the video.
Due to the PSP having similar controls to the PlayStation 2, Kingdom Hearts: Birth by Sleep offers gameplay, graphics, and a console-like experience more similar to its PS2 predecessors than previous Kingdom Hearts spin-off titles, such as Kingdom Hearts: Chain of Memories, Kingdom Hearts 358/2 Days, and the cell phone Kingdom Hearts games.
The presentation is the same, with health and magic gauges on the bottom right hand corner of the screen and the familiar command menu on the bottom left of the screen, with the control scheme being mostly the same: X for primary actions (e.g. attack), Circle to jump, Triangle to execute "action commands" or magic, and Square to guard or dodge.
As stated by Tetsuya Nomura (Person), the game features three different playable scenarios (one for Ven, one for Terra and one for Aqua), these, while able to be played independently, have a chronological order (Terra, Ven, Aqua) as well as a fourth "Final" episode, which forms the overall story arc.
Each of the three playable characters features a slightly different feel, focusing on the various aspects of combat (basic attacks, action commands, and magic). These abilities can be augmented in various ways, from the acquirable "key-blade" weapons, various action commands, and magic spells. More abilities and action commands can be gained through leveling up both the characters themselves and their action commands through combat experience.
Terra is a primarily weapon focused character, able to deal heavy physical damage through basic attacks or action commands, he hits noticeably faster and harder than the characters from previous games, and also has access to the most physically powerful weapons. Ven is the most similar to the previous heroes of the Kingdom Hearts games, he preforms aptly in magic and melee, and has access to slightly more agile defense skills than Terra. Aqua is a more powerful magic user, replacing her guard with a barrier which can repel attacks that would be otherwise unblockable, and has access to key-blades which enhance her magical ability.
This installment in the Kingdom Hearts series introduces a wide array of new game play features, all of which add an interesting dimension to the game's progression.
The first of these is the aforementioned "Action Commands" and "Magic". These abilities can be equipped (up to 8 slots, some skills use 2 or 3), leveled up, and used in combat to great effect. Most action commands involve some sort of attack against foes, but magic can damage or weaken enemies, heal the player character and their allies, or provide some other combat advantage. Each of these commands gains "CP" as the player fights enemies, eventually leveling up and increasing in power (To a predetermined maximum level per skill). Commands can also be "melded" together, forming more powerful commands through various combinations.
Another notable feature about command melding is the ability to augment each meld with a type of crystal. Depending on the chosen crystal, the resultant ability will grant the character a special ability, which provides a passive bonus to their strength or ability. Some examples would be increased HP, reduced damage from fire, more hits per combo, or the ability to survive a lethal hit with 1 hp remaining. When a character first gains these abilities, they require the command which they are attached to to stay equipped, but if they max out that command's level, the ability becomes a permanent character trait. This allows them to meld and level commands to eventually become much stronger.
The game also features a system called D-Link, or Dimensional Link. As the player progresses through the story, they will form bonds with characters and they will form a "d-link" with the main character, allowing them to call upon some of their power and abilities in combat. When they activate a D-Link, the active action commands change into several chosen to fit the target character (Physical attacks for Terra, Magic for Aqua, for example.) This will also alter their "Finish" command into one befitting the D-Linked character, which is elaborated below.
More directly related to combat are the new "Finish" and "Command Style" features. The "Finish" command is essentially a powerful strike which can be activated after hitting the enemy enough times with basic attacks. "Command Styles" are various forms which the character can enter after executing a certain type of ability in quick succession. For example, if Terra were to activate several melee action commands, he would enter the "Rock Breaker" command style, granting him very powerful melee strikes. However, if he were to use several Thunder spells, he would enter "Thundershock" - granting him electricity based strikes culminating in a massive electrical burst. Each of the command styles features it's own "Finish" command, which is often a devastating area attack.
Finish attacks are not limited to command styles, however. As the player progresses through the game, their character can unlock more and more powerful Finish commands as they preform a variety of tasks (Walk a certain number of steps, kill a certain number of enemies). These advanced commands range from straight increased power, to other bonus effects such as healing them or granting extra money.
Another useful feature in combat is the "Focus" command. By holding down the L and R buttons, the player cause their character to enter a "Focus" state, in which they can lock-on to various foes and when released (or maxed lock on), unleash a devastating chain attack against them. Preforming a maxed lock on attack also allows for a follow up quick-time event which deals even more damage. Various Focus commands can be found, bought, or produced through melding as the game progresses.
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Kingdom Hearts: Birth by Sleep features the following worlds:
Other worlds have thought to appear such as Twilight Town (Location), another original Kingdom Hearts world, Atlantica and a "Pinocchio" world. The reason for a "Pinocchio" world is because this world was set to appear in KH: 358/ 2 Days but was canceled in the Japanese game. The reason the Atlantica (Location) world is speculated to appear is because in previous KH games King Triton seems aware of Keyblade events.
The Unversed (Concept) are the creatures that Ven, Terra and Aqua battle during the game.
They are the creatures that created from the negative feelings, emotions and thoughts when Xehanort separated the pure darkness( Vanitas (Character)) from Ventus.
And besides, they could potentially have a connection between Heartless and possibly Nobodies, as the Heartless (Concept) and Nobodies would only appear after the World was rid of the Unversed (Concept) (which occurred sometime between this game and the first Kingdom Hearts game).
While the PSP version of Birth by Sleep's Final Mix was exclusive to Japan, it will be included in Kingdom Hearts HD 2.5 Remix (alongside Kingdom Hearts II Final Mix and remade cutscenes from Kingdom Hearts Re: Coded) for Playstation 3, which will be released in the west as well as Japan.
Part of the reason for a Final Mix release of the game was that several changes were made to the game when it was released in North America and Europe that were not in the original Japanese release and these changes remain in this version.
On top of all of that the Final Mix also has some additional changes exclusive to this version.
| No. | Title | Length |
|---|---|---|
| 1. | Dearly Beloved | 5:24 |
| 2. | The Key of Light | 2:28 |
| 3. | The Promised Beginning | 3:06 |
| 4. | Future Masters | 2:29 |
| 5. | Shaded Truths | 2:52 |
| 6. | Tears of the Light | 3:19 |
| 7. | Terra | 1:40 |
| 8. | Xehanort | 2:10 |
| 9. | The Worlds | 2:05 |
| 10. | The Secret Whispers | 3:26 |
| 11. | Risky Romp | 2:31 |
| 12. | Innocent Times | 1:14 |
| 13. | Drops of Poison | 2:27 |
| 14. | Bibbidi-Bobbidi-Boo | 2:01 |
| 15. | Castle Escapade | 1:59 |
| 16. | Peaceful Hearts | 1:45 |
| 17. | Extreme Encounters | 2:44 |
| 18. | Dearly Dreams | 3:06 |
| 19. | Dice and Shine | 2:04 |
| 20. | Unforgettable | 3:14 |
| 21. | The Silent Forest | 2:48 |
| 22. | The Rustling Forest | 2:12 |
| 23. | The Tumbling | 3:15 |
| 24. | Ventus | 3:06 |
| 25. | Enter the Darkness | 4:44 |
| 26. | Radiant Garden | 3:23 |
| 27. | Black Garden | 2:19 |
| 28. | Black Powder | 2:43 |
| Total Length: | 1:16:34 |
| No. | Title | Length |
|---|---|---|
| 1. | Eternal Moments | 3:30 |
| 2. | Mickey Mouse March | 2:07 |
| 3. | Up Down Adventure | 2:53 |
| 4. | Hero or Heel? | 1:31 |
| 5. | It's a Small World | 2:24 |
| 6. | Dessert Paradise | 1:58 |
| 7. | Fresh Fruits Balls | 2:26 |
| 8. | Go! Go! Rumble Racer | 2:33 |
| 9. | Big Race | 1:00 |
| 10. | Cheers for the Brave | 2:17 |
| 11. | A Date with Fate | 2:18 |
| 12. | Hau'oli, Hau'oli | 2:38 |
| 13. | Mkaukau? | 2:49 |
| 14. | Daydream upon Neverland | 3:13 |
| 15. | Neverland's Scherzo | 3:01 |
| 16. | Keyblade Graveyard Horizon | 2:55 |
| 17. | Unbreakable Chains | 5:21 |
| 18. | The Key of Darkness | 2:37 |
| 19. | Rage Awakened -The Origin- | 3:32 |
| 20. | Aqua | 2:52 |
| 21. | Dismiss | 4:38 |
| 22. | The Key | 2:40 |
| 23. | Enter the Void | 5:07 |
| 24. | Destiny's Union | 2:44 |
| 25. | Birth by Sleep -A Link to the Future- | 7:30 |
| Total Length: | 1:16:34 |
"Keyblade Graveyard Horizon" and "Dismiss" were re-orchestrated using live instruments for the game's inclusion in Kingdom Hearts HD 2.5 Remix.
The 3rd Disc is a combination of music from 358/2 Days, Re: Coded, and Final Mix version of Birth by Sleep. The following is a listing of only the tracks from the Final Mix version of Birth by Sleep:
| No. | Title | Length |
|---|---|---|
| 1. | Dark Impetus | 4:55 |
| 2. | Monstrous Monstro -Arena Ver.- | 2:08 |
| 3. | Night in the Dark Dream | 3:22 |
| 4. | Night of Tragedy | 1:58 |
| 5. | Hunter of the Dark | 2:50 |
| 6. | Master, Tell Me the Truth | 3:00 |
| 7. | Forze dell'Oscurita | 5:04 |
| Total Length: | 23:17 |
A followup episode titled 0.2 Birth by Sleep – A Fragmentary Passage – is included in Kingdom Hearts HD II.8: Final Chapter Prologue for the Playstation 4. It picks up immediately after the secret episode in Birth by Sleep Final Mix and follows Aqua as she continues to traverse the Realm of Darkness. Its story also ties directly into Kingdom Hearts III (Game). It takes about 3-4 hours to complete and is made in the engine that Kingdom Hearts III is being made in (Unreal Engine 4 (Concept)).