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Island Xtreme Stunts is an open-world action-adventure game developed by Silicon Dreams and published by both Electronic Arts (Company) and LEGO Interactive (Company) for the PlayStation 2 (Platform) on November 30, 2002 and the PC (Platform) on December 3, 2002.
The third and final installment of the Lego Island (Franchise) series of games based on Lego toys, Island Xtreme Stunts puts players back in the role of Lego Island (Location) resident (and pizza delivery boy) Pepper Roni (Character) as he manages to become the leading actor and stuntman in the action movie "Xtreme Stunts". As he acts out scenes from the film, each as their own mini-game, it becomes apparent that his fellow co-star The Brickster (Character) has plans of his own.
As with previous entries in the series, the game is designed around freely exploring the titular island (which is, again, reimagined) while interacting with its inhabitants, acquiring various collectibles, driving various vehicles, and completing mini-games (both in it's main story and in side quests).
The game also received a handheld release for the Game Boy Advance (Platform) on November 15, 2002. This version doesn't include the open-world system, instead having players move Pepper between points on an overworld map. All mini-games have been reworked, with some new ones (including half-pipe skateboarding, a Puzz Loop clone, and Simon Says (Concept)).
It is also one of few games based on the Lego toyline to receive its own corresponding toys.
Island Xtreme Stunts consists of a main quest, which encompasses five minigames and a platforming level culminating in a boss battle, and an open hub world with a plethora of side quests to complete and collectibles to find. The player has an overall score that is fed by actions accomplished during the main quest and in the open world.
The game starts with a brief, impossible to fail motorcycle jump through a billboard, which quickly segues into the first minigame, Freeway Frenzy.
The first minigame consists of Pepper chasing the Brickster through "the bustling streets of the city" (to quote the Director). The objective is to repeatedly ram the Brickster's car until it breaks down. There are four different power ups spread throughout the streets: Horn (which moves all pedestrian traffic out of the way), Turbo (which makes the car speed up temporarily), Steady (which locks the Brickster's vehicle to one lane of traffic) and Damage (which briefly increases the amount of damage dealt when crashing into the opponent's car). There are also repair trucks at several intervals, which restore health.
The second minigame is a side-scrolling motorbike race, a sort of "Baby's First Trials." The track is strewn with hazards and ramps which must be circumvented by strategic wheelies and jumps. The player may perform various stunts when airborne in order to earn points and gain speed boosts. The background environment changes across the course of the minigame, starting in farmland and spanning a construction site, a city, an airport and a beach.
The third minigame involves jetskis. The player must beat both the Brickster and his retinue of four Bricksterbots in a high-speed, physics-defying nautical race around the island. The environment alternates between exterior coastal waters teeming with a variety of stationary watercraft watercraft and tunnels beneath the island. Similarly to Motorbike Mayhem, speed increases and points accumulate by performing stunts when going off ramps. The player is kept constrained to the racetrack by a reset function that automatically respawns onto the track after drifting out of the marked route for more than three seconds.
The fourth minigame is very similar to Freeway Frenzy except that it uses planes in lieu of cars. Pepper takes to the skies above the island's coastal waters and rams his propeller repeatedly into the back of the Brickster's plane until all its pieces are ground away and he plummets into the water. There are three available pickups for the plane: Fuel (which gives energy necessary to charge forward and run into the Brickster's plane), Engine (which allows the player to collect more fuel) and Wings (which increases maneuverability). Unlike the optional pickups in Freeway Frenzy, this level cannot be beat without the power-ups.
The fifth and final minigame is a skydiving event in the vein of similar levels from Lego Island 2. This is also the only level of the game where Pepper is not directly competing against the Brickster. Instead, Pepper is are attempting to rescue some scientists that the Brickster decided to throw out of a plane. In addition to falling scientists, the sky is also full with rings Pepper can dive through to earn points. Pepper may also perform various spins and whirls, accompanied by trails of multicolored stars, which increase the score. The level is concluded by parachuting onto a set target.
Upon completing the final minigame, the Brickster reveals that he has somehow managed to create a gigantic tower on the island without anyone noticing and has a computer on top that will destroy the world. In addition, he has also kidnapped Pepper's friend the Infomaniac. Pepper goes to the newly constructed tower and starts climbing it.
The tower level is divided into three parts: The third person platforming/puzzle segment, the side-scrolling platforming/barrel dodging simulator segment and the final boss battle. The third person platform/puzzle segment involves Pepper jumping up various platforms, inching his way along precarious wooden walkways, grinding down metal poles and turning Lego flowers into Lego trees so that he can jump over chain link fences. During the side-scrolling platforming/barrel dodging segment the player must control Pepper as he runs up the side of the tower, jumping over gaps in the path and avoiding barrels. The final boss fight involves Pepper throwing pizzas at the Brickster until he falls off the tower.
The tower level is the only part of the main story that isn't replayable.
In between the story minigames, the player is free to explore Lego Island in all its PS2-era, low-rez glory.
There are a variety of side quests for the player to partake in, mostly of the fetch quest/race variety. Before being able to do most of these diversions, however, the player is obligated to complete a trio of license tests, one each for cars, boats and aircraft. Each license test is very similar: take an assigned vehicle through all the checkpoints before time runs out. Once all the tests are completed, the player is able to fully explore all the island's locations and complete all the side quests.
The open world hub is absolutely swarming with a variety of collectibles.
Pepper's skateboard is the only "vehicle" that does not require a license to use. The skateboard can be used for expedited travel or to perform tricks. There are two skateparks on the island, with various freeskate challenges and races associated with them, and multiple halfpipes and grindable surfaces scattered elsewhere. The player may earn points by completing skating tricks.