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Mega Man 2: The Power Fighters (known in Japan as Rockman 2: The Power Fighters) is a 2D sci-fi platformer-fighting game developed and released by Capcom for arcades (using their CP System II hardware) on July 8, 1996.
The sequel to the 1995 game Mega Man: The Power Battle, The Power Fighters updates the overall look-and-feel of the original while featuring a new assortment of three "courses" (now called "Stories", each with a new set of Robot Masters and other bosses), new special attacks and assist characters, new voice-acting, and the addition of a fourth playable character: Duo (Character) (a supporting character from the then-upcoming Mega Man 8 (Game)).
Unlike the previous game, The Power Fighters has an overarching story with three story paths. The lore involves Dr. Light's laboratory being attacked by Dr. Wily's robots, who have stolen valuable research and kidnapped housekeeper robot Roll (Character). As Mega Man (Character), mysterious ally Proto Man (Character), rebelling rival Bass (Character), or newcomer alien Duo, players must either search for Dr. Willy's whereabouts, rescue Roll, or recover Dr. Light's research following-up to infiltrating Dr. Wily's fortress.
The game received an updated handheld port for the Neo Geo Pocket Color as Rockman Battle & Fighters. It was also included in two 2004 compilations: the overseas Mega Man Anniversary Collection and the Japanese Rockman Power Battle Fighters.
Mega Man, Proto Man, and Bass all return from Mega Man: The Power Battle, while Duo is a new addition. Unlike the predecessor, each character now has unique techniques to differentiate themselves from the others:
As players progress through each Story, they will eventually encounter a small story segment, which grants a specific Story-related upgrade:
Unlike the previous game, where each Course corresponds to specific entries in the Mega Man series, The Power Fighters have all three Stories featuring a variety of Robot Masters from the first seven main entries of the series. Each Story has some minor differences other than the assortment of Robot Masters, including the bonus upgrade that is given, the sub-boss fought, and the enemy accompanying the Wily Machine.
Robot Masters that do not from the previous game are Ice Man (Character), Crash Man (Character), Wood Man (Character), Magnet Man (Character), Dust Man (Character), Freeze Man (Character), Junk Man (Character), Cloud Man (Character), and Turbo Man (Character). In addition the VAN Pookin sub-boss does not return.
This story path focuses on finding Dr. Wily's whereabouts by defeating some of his Robot Masters.
Heat Man, Gyro Man, and Plant Man are returning characters from The Power Battle.
This Story includes Mad Grinder from Mega Man 7 (Game) as the sub-boss (who is weak to "Centaur Arrow"). The Wily Machine is weak to "Bubble Lead" and uses a Shield Attacker enemy for support, while the Wily Capsule is weak to "Shadow Blade".
This story path focuses on finding rescuing Roll (Character) by defeating some of Dr. Wily's Robot Masters.
Cut Man, Slash Man, and Shade Man are returning characters from The Power Battle.
This Story includes Yellow Devil (Character) from Mega Man (Game) as the sub-boss (who is weak to "Thunder Beam"). The Wily Machine is weak to "Slash Claw" and uses a Tripropellan enemy for support, while the Wily Capsule is weak to "Thunder Beam".
This story path focuses on finding Dr. Light's stolen research by defeating some of Dr. Wily's Robot Masters.
Guts Man, Gemini Man, and Napalm Man are returning characters from The Power Battle.
This Story includes Mech Dragon from Mega Man 2 (Game) as the sub-boss (who is weak to "Quick Boomerang"). The Wily Machine is weak to "Super Arm" and uses a smaller version of the Mech Dragon for support, while the Wily Capsule is weak to "Air Shooter".
The soundtrack for Mega Man 2: The Power Fighters was released on September 21, 1996. It was called Rockman 2: The Power Fighters.