Might & Magic Heroes VI
GAME » on October 11, 2011
Might & Magic Heroes VI is the sixth installment in the long running spin-off of the Might & Magic saga. This is the first game of the series to be developed by Black Hole Entertainment.


Overview

Might & Magic Heroes VI kicks off 400 years before Heroes of Might andamp;amp;amp; Magic V and revolves around a story in which an Archangel comes back to life right before a demonic invasion. As a member of the Griffin Dukes, players will be tasked with putting a stop to his warring.

Individual outcomes may differ: the game will have some sort of branching plot structure. It will also have an in-game system that allows players to post "content" straight to the Might & Magic Heroes VI community.

Ubisoft is dubbing Heroes VI as a "remastering" of the franchise. Whilst retaining the traditional elements of a Heroes of Might and Magic game such as the turn-based combat/movement as well as recruiting and leveling troops a new reputation system has been added into the mix as well as the power to convert cities.

Black Hole Entertainment is attempting to listen to what the fans say and work closely with them.


Confirmed Factions

These are the factions that are meant to be included in the game thus far (names are subject to change):


Haven (Human faction)

Haven Core units:

  • Sentinel -> Praetorian
  • Crossbowman -> Marksman
  • Priestess -> Vestal

Haven Elite units:

  • Griffin -> Imperial Griffin
  • Radiant Glory -> Blazing Glory
  • Sun Rider -> Sun Crusader

Haven Champion unit:

  • Seraph -> Celestial

Inferno (Demon faction)

Inferno Core units:

  • Hellhound -> Cerberus
  • Succubus -> Lilim
  • Maniac -> Demented

Inferno Elite units:

  • Juggernaut -> Juggernaut Ravager
  • Tormentor -> Excruciator
  • Breeder -> Mother Breeder

Inferno Champion unit:

  • Pit Fiend -> Pit Lord

Necropolis (Undead faction)

Necropolis Core units:

  • Skeleton -> Bone Guard
  • Ghoul -> Ravenous Ghoul
  • Ghost -> Spectre

Necropolis Elite units:

  • Lich -> Arch Lich
  • Vampire -> Vampire Lord
  • Putrid Lamasu -> Festering Lamasu

Necropolis Champion unit:

  • Fate Spinner -> Fate Weaver

Stronghold (Orc faction)

Stronghold Core units:

  • Goblin -> Goblin Hunter
  • Harpy -> Fury
  • Mauler -> Crusher

Stronghold Elite units:

  • Centaur -> Centaur Marauder
  • Dreamwalker -> Dreamreaver
  • Jaguar Warrior -> Panther Warrior

Stronghold Champion unit:

  • Cyclops -> Enraged Cyclops

Sanctuary (Naga faction)

Core Units:

  • Shark Warrior -> Shark Captain
  • Kappa -> Kappa Shoya
  • Coral Maiden -> Pearl Maiden

Elite units:

  • Spring Spirit -> River Spirit
  • Snow Maiden -> Ice Maiden
  • Wave Warrior -> Tide Warrior

Champion unit:

  • Kirin -> Cloudwalker Kirin

System Requirements

Minimum:

  • OS: Windows XP / Vista / Windows 7
  • Processor: Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz / AMD Athlon X2 5000+ @ 2.6 Ghz
  • Memory: 1 GB of RAM (1.5 GB for Vista and Windows 7)
  • Hard Disk Space: 8 GB
  • Graphics Card: 512 MB NVidia GeForce 8600GTS / ATI Radeon HD 2600XT
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9.0c

Recommended:

  • Processor: Intel Pentium Core 2 Duo E6400 @ 2.13 Ghz / AMD Athlon II X2 240 @ 2.8 Ghz
  • Memory: 2 GB of RAM
  • Graphics Card: 1 GB NVidia GeForce 8800GTX / ATI Radeon HD 3870 (or better)

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Game details
Name
Might & Magic Heroes VI
Release Date
October 11, 2011
Platform
PC (Platform)
Developer
Publisher
Genre
Strategy (Genre)
Role-Playing (Genre)
Theme
Fantasy (Theme)
Medieval (Theme)
Franchise
Heroes of Might and Magic (Franchise)
Aliases
Heroes of Might and Magic VI
Heroes of Might and Magic 6
HoMM VI
HoMM 6