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Morita Shōgi 64 is a virtual shogi game developed by Random House and published by SETA for the Nintendo 64 (Platform) exclusively in Japan on April 3, 1998.
The sole Nintendo 64 entry in the Morita Shogi (Franchise) series (known for its game AI routines by Kazuro Morita). Similar to previous games in the series, this game features a grade certification system (allowing players to use the game for official Japan Shogi Association certifications at the time), tsume shogi problems, and customizable environments. It is the last game in the series to be published by SETA.
The game was known for its online multiplayer compatibility via the cartridge's built-in dial-up modem (the only known game for the system to do so), with players able to connect to the Nihon Shogi Network's "Nishōren Net" service in order to start/continue matches, receive guided instructions (at extra charge), get graded online, and chat with others. It was one of the earliest examples of cross-platform asynchronous multiplayer, as there were also Windows PC clients for the service.
It was later found in 2020 that the included modem is exploitable for remote code execution without the need for a cheat device or invasive mods.