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Nitemare-3D, also known as Nitemare 3-D, is a shareware horror-fantasy first-person shooter developed and published by Gray Design Associates (Company) for DOS PCs on May 17, 1994 and Windows PCs on December 1, 1994. A re-imagining of the 1990 graphic adventure game Hugo's House of Horrors as a first-person shooter similar to Wolfenstein 3-D, Nitemare-3D has the eponymous Hugo venturing inside a haunted house to rescue his girlfriend Penelope from the evil Dr. Hamerstein. As he ventures deeper into the labyrinthian house full of the mad scientist's horrifying creatures (most of which are based on classic horror tropes), Hugo ends up in an alternate dimension full of robotic minions and forces both demonic and ghastly. It is notable for being one of the few first-person shooters to be released for the Windows 3.1 operating system, and one of the earliest to use the WinG interface. As such, it was known for being included in various shareware CD-ROMs throughout the mid-to-late 1990's.
Much of the game plays similarly to Wolfenstein 3-D, with players collecting weapons, ammo, and keys/keycards and finding the exit while eliminating enemies guarding the area. There are some gameplay mechanics unique to the game at the time, such as panels that can be used to go up/down floors (such as elevators, stairs, and dumbwaiters), panels that can be destroyed by shooting them, and combination safes (which require players to find a scroll containing the code).
The game has three episodes:
While the game is not the earliest first-person shooter to include an automap, it is one of the first to have it on the HUD itself and is unique for requiring a power source to use (which requires players to collect "magic eye" pickups). Players can also toggle the ability to detect all enemies on the automap, which requires a much more draining resource (which require players to collect "crystal ball" pickups). In addition, the "eye" above the Magic Eye gauge lights up when a secret panel is nearby.
Throughout the game, players can find four separate weapons (one of which is an upgrade version of another) to use against enemies. Unique to the game at the time is that each of the three weapon types are intristically more effective against certain types of enemies than other types of enemies.