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Nova is essentially an RPG with horizontal Level Scaling (Concept), which means that any advantages players get over other players are temporary, with skill and game-knowledge being the primary determining factors in player success. When a player logs into the game, they are presented with 5 points of interest: The Courtyard, the Kingdom, the Desert, the Forest, and the Dungeon. These locations' unique objectives and loot combined with their varying aesthetics and purposes give them each a unique personality.
There are 5 classes in Nova: Fire, Frost, Shadow, Nature, and Storm. Because of the bifurcated class structure and the unique synergies of the elements, there are essentially 10 fun and interesting classes. Each element entails 7 unique abilities that can be cast at any time with the only limitation being mana costs. This leads to 10 very different elemental combinations , all with access to unique Talents and Augments.
Fire is a fast-paced and powerful element with no innate healing and a lot of mana regeneration. It plays a game of skill-shots and timing trying to find the perfect opportunity to punish enemies' missteps.
Frost is an innately tankier element with a lot of neutral options but not a lot of neutral damage. This is balanced by its exciting burst damage focused around a Freeze Combo, giving it a more rhythmic, momentous playstyle.
Shadow plays slowly and patiently, using both health and mana as resources for its abilities. It patiently weaves good-positioning with ability rotations and combos.
Nature is the closest thing Nova has to a healer class. It doesn't have any direct casted heals, but instead is rewarded for going into close quarters with an enemy to heal itself and its allies.
Storm is an offensive movement-based element, it builds storms around possible targets before striking them down in large fulminations of lightning.