Introductory graphic for the mission "Hundreds by Night"
Another campaign introduction featuring the Sand Warden
Concept for the Alin hero Andromelek
In-engine renders of the Alin hero Arri
Side profile of the Alin hero Damanhur
Concept of Alin fire magic
Alin aqueduct and other architecture
Miscellaneous Alin buildings
An Alin elder glass golem
Blur Studios' painting of the Glass Desert
Blur Studios' Glass Desert detail
Blur Studios' Glass Desert as seen in the cinematic
Miscellaneous Alin spire concept
Additional Alin spire concepts
Alin merchant district structure
Alin capital district structure
Alin sand spire structure
Alin trading post structure
Various Alin caravan unit concepts
Concepts for the Alin Desert Walker
More Alin desert walker concepts
Back of an Alin desert walker
Late concept of the Alin fire elemental
Behold the Alin giant spider unit
Concepts for an assortment of Alin glass units
Early concept for the Alin glass cannon
Concept of the Alin glass dragon super unit
Blur Studios' render of an Alin glass golem
Alin heartseeker concepts sans manta ray
An Alin marid, summonable by Sawu
Blur Studios' render of an Alin rukh
Map, texture, and model of the Alin sand horror
Top and side profile of the Alin scorpion rider
Blur Studios' render of the Alin scorpion rider
Blur Studios' render of the Alin scorpion sans rider
Alin spirit miner unit study
Additional Alin spirit miner concepts
Blur Studios' render of the Alin glass golem
Additional Alin architecture
Various Alin tower concepts
Alin capital district structure
An odd concept labeled "Dark Sawu"
A noble Alin heartseeker manta sans rider
The Alin heroes: Sandwarden and Sawu
Concept art for the Alin hero Sawu
Some simple Alin outdoor concepts
Near-final Alin desert walker unit concept
Alin spirit miner details
Blur Studios' render of the Vinci hero
The Vinci hero Battaglion
Concept of the Vinci hero Battaglion
Vinci hero and friend of Giacomo, Carlini
Vinci hero and tinkerer Distruzio
The Vinci's tyrant and villain, the Doge
Render of the villainous Doge
Vinci hero Giacomo Giamba with pocket watch
Profile of Giacomo post-injury
Portrait of post-injury Giacomo
Concepts for Giacomo's mechanical walker
Additional concepts of Giacomo's walker
Vinci hero and sky pirate, Lenora
Vinci assembly miscellaneous structure
Miscellaneous Vinci bridge
Concept art for a future cut-scene
Screen capture for an early cut-scene in the game
Concept for a cut-scene of the Doge
Render of the Doge's cut-scene
Miscellaneous concepts for Vinci flyers
Head renders of the Vinci hero
Blur Studios' full-body render of the Vinci hero
Mech concept for the opening cinematic
Blur Studios' render of the Vinci hero's mech
Brainstorm of various Vinci mech concepts
Giacomo's late brother, Petruzzo
Concept used to determine scale of machines
Blur Studios' render of a Vinci rifle
Brainstorm of various Vinci rifle concepts
Another concept of the Vinci "Scythe"
Some Vinci art, clockwork man with Giacomo
Blur Studio's render of Vinci mountains
Vinci capital district structure
The Doge's Hammer concept
Another concept for the Doge's Hammer
The Vinci Doom Cannon structure
Vinci industrial district structure
Vinci military district structure
Vinci palace district structure
The Destroyer, a Vinci air unit
Larger image of the Destroyer, a Vinci air unit
Early concept of the Vinci clockwork man, scaled to a human soldier
Blur Studios' render of Vinci clockwork soldiers
Various concepts for the Vinci clockwork spiders
Later concepts and scale of the Vinci clockwork spider
Concept of the Doge's elite guard unit
Vinci unit knows as the Doge walker
The Vinci grunt, the imperial musketeer
Concept of the Vinci imperial musketeer's equipment
Blur Studios' render of the Vinci imperial musketeer
Early concepts of the Vinci juggernaut
An early concept for the Vinci juggernaut
Variations on the Vinci pirate flyer
Early concepts for the Vinci scout flyer
Blur Studios' render of the Vinci scout flyer
Detailed render of the Vinci scout flyer
Vinci prototype unit, Zeke
Vinci telescope structure
The Vinci air unit, the cargo dirigible
Another render of the Vinci clockwork man
Vinci Giacomo posing with clockwork army
Another concept for the Vinci land leviathan super unit
Poster for a Rise of Legends art exhibition
A yak; what more do you want from him?
Still from Blur Studio's intro cinematic, the Vinci hero makes a last stand
Still from Blur Studio's intro cinematic, Sawu commands the Alin forces
Still from Blur Studio's intro cinematic, scorpion riders lay siege
Still from Blur Studio's intro cinematic, aliens crashing on Aio
Still from Blur Studio's intro cinematic, the Vinci city
Neutral playable unit, the berserker
A neutral playable unit, the yontash rider
Introductory graphic for the mission "Hundreds by Night"
Another campaign introduction featuring the Sand Warden
Concept for the Alin hero Andromelek
In-engine renders of the Alin hero Arri
Side profile of the Alin hero Damanhur
Concept of Alin fire magic
Alin aqueduct and other architecture
Miscellaneous Alin buildings
An Alin elder glass golem
Blur Studios' painting of the Glass Desert
Blur Studios' Glass Desert detail
Blur Studios' Glass Desert as seen in the cinematic
Miscellaneous Alin spire concept
Additional Alin spire concepts
Alin merchant district structure
Alin capital district structure
Alin sand spire structure
Alin trading post structure
Various Alin caravan unit concepts
Concepts for the Alin Desert Walker
More Alin desert walker concepts
Back of an Alin desert walker
Late concept of the Alin fire elemental
Behold the Alin giant spider unit
Concepts for an assortment of Alin glass units
Early concept for the Alin glass cannon
Concept of the Alin glass dragon super unit
Blur Studios' render of an Alin glass golem
Alin heartseeker concepts sans manta ray
An Alin marid, summonable by Sawu
Blur Studios' render of an Alin rukh
Map, texture, and model of the Alin sand horror
Top and side profile of the Alin scorpion rider
Blur Studios' render of the Alin scorpion rider
Blur Studios' render of the Alin scorpion sans rider
Alin spirit miner unit study
Additional Alin spirit miner concepts
Blur Studios' render of the Alin glass golem
Additional Cuotl hero unit Czin concepts
Concepts for the Cuotl hero, Kakoohla
High resolution render of the Cuotl hero Xil
The Cuotl's secret alien masters
Various Cuotl architecture concepts
More Cuotl architecture concepts
Yet more Cuotl architecture concepts
Giacomo's walker modified with Cuotl technology
Cuotl hero unit Shok (right), deceased moon god (left)
Cuotl hero unit Xil (right), deceased moon god (left)
Blur Studios' Cuotl city detail
Cuotl deflector structure
Miscellaneous Cuotl statue concepts
Blur Studios' Cuotl city as seen in the cinematic
Cuotl capital district structure
Cuotl Eye of the Gods structure
Cuotl military district structure
Cuotl obelisk defensive structure
Cuotl sanctuary (left), capital district (right)
Early Cuotl deathsnake concept
Early Cuotl deathsphere concepts
Another Cuotl deathsphere concept
Near final Cuotl deathsphere concepts
Cuotl eagle bomber flying unit
Cuotl holy ark supply unit
Various Cuotl quetzal fighter concepts
Early Cuotl sun idol concept
Later Cuotl sun idol concept
Blur Studios' render of the Vinci hero posing
Blur Studios' mockup for the Vinci army poster
Additional Alin architecture
A city concept, likely Cuotl
Various Alin tower concepts
A village, most likely of Kahan
Vinci aerodrome tower structure
Alin capital district structure
Various concepts of Vinci timonium mines
Another concept for the Vinci scout flyer
The Vinci "Sabre of Venetia", likely an early land leviathan concept
The Vinci hero unit and sky pirate, Lenora
Concept for a Skald siege unit
Vinci hero Giacomo post-injury
A miscellaneous dark mage
Vinci monocular technology
Skald crusade knight unit
Concepts for Cuotl quetzal fighters
An odd concept labeled "Dark Sawu"
A Skald "aurora beast" unit
A noble Alin heartseeker manta sans rider
A map of the world of Aio
Earlier concepts for the Cuotl hero Czin
Near-final concept for Vinci hero Distruzio's tank
Concepts for the Vinci hero Distruzio's tank
The Vinci hero doge's machine
Vinci hero Giacomo's walker
The Alin heroes: Sandwarden and Sawu
Concept art for the Alin hero Sawu
Additional Cuotl god concepts
Cuotl god and godly weapons concepts
Cuotl hero Czin and additional head concepts
Cuotl masks and sculpture
Concepts for a Vinci mechanic
Additional Skald building concepts
A variety of Skald architecture concepts
Concept for a Skald building
Some harsh Skald environment
Additional Aionian architecture and sculpture
Some simple Alin outdoor concepts
A variety of terrains from the world of Aio
Various Cuotl unit concepts
A Skald beast unit concept
Another Skald unit concept
Skald beast unit concepts
Miscellaneous concepts for Skald units
Concept for a Skald warrior
Miscellaneous Vinci contraptions
Aionian reptilian concepts
Earlier Vinci clockwork man concept
Near-final Vinci clockwork man concept
Near-final Vinci clockwork spider unit
Near-final Alin desert walker unit concept
Near-final Vinci juggernaut unit concept plus earlier ideas
Kahan Kragar beast unit sans catapult
Near-final Vinci doge walker concepts plus earlier ideas
Vinci imperial musketeer unit
Kahan Kragar catapult sans beast
Early concepts for the Vinci imperial musketeer
Near-final design of the Vinci land leviathan super unit plus earlier concepts
Concepts for the Vinci land leviathan super unit
Concept for the Vinci scout flyer unit
Alin spirit miner details
A Kahan warrior and his arsenal
Detailed sketch of the Yontash mount
The unique Vinci prototype Zeke
Variety of Kahan warrior unit concepts
Blur Studios' render of the Vinci hero
The Vinci hero Battaglion
Concept of the Vinci hero Battaglion
Vinci hero and friend of Giacomo, Carlini
Vinci hero and tinkerer Distruzio
The Vinci's tyrant and villain, the Doge
Render of the villainous Doge
Vinci hero Giacomo Giamba with pocket watch
Profile of Giacomo post-injury
Portrait of post-injury Giacomo
Concepts for Giacomo's mechanical walker
Additional concepts of Giacomo's walker
Vinci hero and sky pirate, Lenora
Vinci assembly miscellaneous structure
Miscellaneous Vinci bridge
Concept art for a future cut-scene
Screen capture for an early cut-scene in the game
Concept for a cut-scene of the Doge
Render of the Doge's cut-scene
Miscellaneous concepts for Vinci flyers
Head renders of the Vinci hero
Blur Studios' full-body render of the Vinci hero
Mech concept for the opening cinematic
Blur Studios' render of the Vinci hero's mech
Brainstorm of various Vinci mech concepts
Giacomo's late brother, Petruzzo
Concept used to determine scale of machines
Blur Studios' render of a Vinci rifle
Brainstorm of various Vinci rifle concepts
Another concept of the Vinci "Scythe"
Some Vinci art, clockwork man with Giacomo
Blur Studio's render of Vinci mountains
Vinci capital district structure
The Doge's Hammer concept
Another concept for the Doge's Hammer
The Vinci Doom Cannon structure
Vinci industrial district structure
Vinci military district structure
Vinci palace district structure
The Destroyer, a Vinci air unit
Larger image of the Destroyer, a Vinci air unit
Early concept of the Vinci clockwork man, scaled to a human soldier
Blur Studios' render of Vinci clockwork soldiers
Various concepts for the Vinci clockwork spiders
Later concepts and scale of the Vinci clockwork spider
Concept of the Doge's elite guard unit
Vinci unit knows as the Doge walker
The Vinci grunt, the imperial musketeer
Concept of the Vinci imperial musketeer's equipment
Blur Studios' render of the Vinci imperial musketeer
Early concepts of the Vinci juggernaut
An early concept for the Vinci juggernaut
Variations on the Vinci pirate flyer
Early concepts for the Vinci scout flyer
Blur Studios' render of the Vinci scout flyer
Detailed render of the Vinci scout flyer
Vinci prototype unit, Zeke
Vinci telescope structure
The Vinci air unit, the cargo dirigible
Another render of the Vinci clockwork man
Vinci Giacomo posing with clockwork army
Another concept for the Vinci land leviathan super unit
Blur Studios' render of the Vinci hero posing
Blur Studios' mockup for the Vinci army poster
Vinci aerodrome tower structure
Various concepts of Vinci timonium mines
Another concept for the Vinci scout flyer
The Vinci "Sabre of Venetia", likely an early land leviathan concept
The Vinci hero unit and sky pirate, Lenora
Vinci hero Giacomo post-injury
Vinci monocular technology
Near-final concept for Vinci hero Distruzio's tank
Concepts for the Vinci hero Distruzio's tank
The Vinci hero doge's machine
Vinci hero Giacomo's walker
Concepts for a Vinci mechanic
Miscellaneous Vinci contraptions
Earlier Vinci clockwork man concept
Near-final Vinci clockwork man concept
Near-final Vinci clockwork spider unit
Near-final Vinci juggernaut unit concept plus earlier ideas
Near-final Vinci doge walker concepts plus earlier ideas
Vinci imperial musketeer unit
Early concepts for the Vinci imperial musketeer
Near-final design of the Vinci land leviathan super unit plus earlier concepts
Concepts for the Vinci land leviathan super unit
Concept for the Vinci scout flyer unit
The unique Vinci prototype Zeke