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Rise of the Triad: Dark War is a contemporary-fantasy first-person shooter developed and published by Apogee for DOS PCs on February 17, 1995. A special prologue episode, titled Rise of the Triad: The HUNT Begins, was released as shareware on December 21, 1994.
Originally planned as a direct sequel to the 1992 World War II (Concept) game Wolfenstein 3-D, and built on an enhanced version of that game's engine, Rise of the Triad puts players in the role of one of five members of an elite team of modern-day special operatives known as the High-risk United Nations Task-force (or HUNT, for short) as they investigate cult activity taking place in San Nicolas Island, off the coast of Los Angeles (Location). When their only ride out of the island explodes into flames, they must infiltrate a huge fortress monastery while navigating deadly traps and using explosive (and sometimes magical) weaponry to stop the Oscurido cult, whose goal is to kill millions of innocents in the name of death monk El Oscuro.
The game builds on the basic concepts of Wolfenstein 3-D with an over-the-top arsenal of limited-use explosive and magical weaponry (such as the "Excalibat", a magically-enhanced baseball bat that launches a barrage of baseballs), gameplay mechanics unique for the time (such as verticality, with vertical aiming and limited platforming through jump pads and floating platforms), a variety of deadly traps (such as crushing walls and columns of spinning blades), and new types of enemies (such as those that can perform combat rolls and those that can trap the player in nets). It also features higher-quality graphics (including the use of digitized actors), adjustable and excessive violence (where shooting enemies with missile or magic weapons can cause them to explode into a confetti of gibs), and LAN multiplayer for up to 12 players (introducing both voice chat and the Capture the Flag (Concept) game mode to the first-person shooter genre). It later received a level pack expansion, known as Extreme Rise of the Triad, and its source code was later released as open source in 2002 for some unofficial source ports.
Rise of the Triad later received multiple digital emulated re-releases for modern PC (Platform), Mac (Platform), and Linux (Platform) computers, first via GOG.com on March 3, 2009, then released on Steam (Concept) first as part of the "Apogee Throwback Pack" (bundled with Blake Stone: Aliens of Gold and Blake Stone: Planet Strike on July 1, 2013) , then as part of the "3D Realms Anthology" (bundled with 31 other games on May 6, 2015, later made a standalone release on May 5, 2014). It was also ported to iOS devices on February 12, 2010 and received a modern Unreal Engine 3 (Concept) remake by Interceptor (the resurrected Apogee publisher) on July 31, 2013, simply titled Rise of the Triad (Game).
The game later received a remastered re-release on September 29, 2023 by Nightdive Studios (Company) as Rise of the Triad: Ludicrous Edition, with both Apogee and New Blood Interactive (Company) co-publishing it for the PC on July 31, 2023, later releasing it for the Xbox Series X|S, Xbox One (Platform), PlayStation 4 (Platform), and Nintendo Switch (Platform) on September 29, 2023. Powered by Nightdive's KEX Engine, this release features improved performance and graphical options, all the original, shareware, and expansion levels (along with the new "Return of the Triad" episode and a built-in level editor), multiple soundtrack options (including that from the 2013 remake), modern controller and accessiblity options, online multiplayer, and restored cut content (including alternate versions of certain enemies).
Rise of the Triad: Dark War is a traditional fast-paced first-person shooter with some arcade elements, such as scoring and lives. Players run around levels, looking for the exit, while killing enemies, activating switches/touchplates, and collecting power-ups and weapons. Players earn lives by reaching score thresholds and collecting "life items", and lose one for each death (also resetting them back to the beginning of the level with the standard pistol).
The game includes various traps and objects that either help or hinder the player's progress. Spinblades, gun emplacements, lava pits, and fire-jets damage both players and enemies. Walls moving at a path could crush players and enemies. Hidden touchplates and moveable pillars help players get to secret areas. While there is no key to jump in this game, there are jump pads that help players travel to high places. They can also use specific missile weapons to perform a rocket jump (making it the first first-person shooter to do so). Progression through each level sometimes requires up to three keys (gold, silver, and iron), rarely including a fourth Oscuro key for the very secret areas.
When players complete a level, they get bonus score based on how they performed. Some bonuses are easy to obtain ("100% kills") while others are really obscure and difficult to obtain ("Destroyed all the life items in a level").
The game's engine was heavily based on Wolfenstein 3-D, retaining the strict 90-degree wall angles and strict floor/ceiling height. (Doom (Game), released at the same time, removed these restrictions) Rise of the Triad: Dark War got around the strict floor/ceiling height restriction by using special platform objects (Gravity Anomaly Discs, or GADs) that can vary in the distance from the ground. These objects can also move around on a path, creating simple elevators and trains. In addition to that, there are special walls that only blocked the player from a particular height, creating the illusion of floor-over-floor. The game also made an illusion of floor-over-floor through elevators, which simply teleport the player to another area of the map, sometimes playing elevator music (similar to Goldeneye). The game was also the first first-person shooter to include aiming up and down, both automatically (to lock on to enemies) and manually. The game was also the first to implement persistent bullet holes, fog, breakable glass (which players can take damage from, by running into large sheets of glass), and light objects that illuminate the walls (and make the room darker when shot).
Rise of the Triad: Dark War features gratuitous amounts of violence (earning the game the highest advisory rating on the Recreational Software Advisory Council, the predecessor to the modern Entertainment Software Ratings Board (Company)), as missile and magic weapons would make enemies explode into truly impressive amounts of gibs.
In addition to the violence, the game is also the first to implement "violence adjustment", where players can use "parental lockout codes" to decrease the amount of violence displayed on the screen (for younger audiences and those with weak stomachs). The four choices available are:
Whenever an enemy is violently killed (without any violence restriction), there is a random chance that they would produce at least three times as many gib sprites as normal (showing a "Ludicrous Gibs!" message to the player.
Along with traps scattered around the levels, players must fight or escape from various types of enemies. Killing enemies also add to the overall score.
The most common type of enemy found in the game are uniformed grunts. Other than the Triad Enforcer, all of them can be taken down with little effort (although they can still be dangerous in large groups).
Found in Episode 3 of the main campaign, two types of robots patrol the floors.
Found in Episode 4 of the main campaign, the monk followers of El Oscuro are powerful foes that can attack in numbers, requiring the use of missile and magic weapons to survive each encounter. They are tougher to kill than common uniformed guards and are resistant to bullet fire. They do not appear in the Shareware version at all.
At the final level of each episode (with the exception of the Shareware episode), the player fights one of the four bosses in the game. The level is only cleared when the boss is destroyed.
Rise of the Triad: Dark War contains three bullet weapons, six missile weapons, and two magic weapons. Players have four weapon slots to switch from (Pistol, Dual-Wielded Pistols, MP-40, and one missile or magic weapon). Bullet weapons cannot be dropped and have unlimited ammo. Missile and magic weapons have limited ammo, disappear when their ammo is depleted, can be dropped (using the Drop key), and can be switched with other missile and magic weapons by running over them.
Pistol
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Pistol - Each player's starting weapon, the Pistol has a slow rate of fire and is generally only effective against weak guards. Has unlimited ammo and can be if another pistol is found. |
MP-40
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MP-40 - An improvement on the Pistol, the MP-40 machine gun has a faster rate of fire, increasing its effectiveness against all guards. Has unlimited ammo and is sometimes dropped by guards that wield them. |
Bazooka
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Bazooka - The game's basic missile weapon, the Bazooka fires a single missile at a time straight forward, exploding upon impact. Each Bazooka contains up to 10 missiles. Can occasionally be dropped by guards that wield them (in which the Bazooka has up to 4 missiles). |
Heat-seeker
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Heat-seeker - Slightly weaker than the Bazooka, the Heat-seeker automatically locks in on any heat source (including enemies, lights, and lava walls) and steers the missile there. Each Heat-seeker contains up to 7 missiles. |
Split Missile
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Split Missile - Similar to the Bazooka, the Split Missile acts like normal as the Fire button is held down. Once its let go, however, the missile splits into two at a 45 degree angle. Each Split Missile weapon contains up to 7 missiles. Not available in the Shareware version. |
Drunk Missile
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Drunk Missile - The Drunk Missile fires five small missiles that vaguely launches towards a particular enemy. Each Drunk Missile weapon contains up to 7 barrages. |
Flamewall
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Flamewall - The Flamewall fires a missile that arches towards the ground. If it hits a wall or an enemy, it detonates into a weak blast. If it hits the ground, it sparks a deadly wall of flame that incinerates most enemies in its path. Each Flamewall weapon contains up to 5 missiles. |
Firebomb
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Firebomb - The Firebomb fires a missile that, upon impact, creates a series of explosions outward in four directions (similar to bomb blasts in 2D Bomberman (Franchise) games). Each Firebomb weapon contains up to 5 missiles. |
Excalibat
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Excalibat - The Excalibat is a magically-enchanted baseball bat, which can be swung at enemies for a powerful melee attack or charged up for a powerful Excaliblast (a barrage of baseballs fired around the player). Each Excalibat contains up to 10 Excaliblasts. Not available in the Shareware version. |
Dark Staff
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Dark Staff - The Dark Staff conjures up an incredibly powerfull orb of energy that destroys everything in its path. Each Dark Staff contains up to 7 blasts. Not available in the Shareware version. |
Rise of the Triad: Dark War also contains multiplayer (known in the game as Comm-Bat) via modem or LAN. A network game supports up to 11 players, with each in-game player having their own name, character, and shirt color. This is also the first first-person shooter where one computer can act as a dedicated server.
There are nine game modes that can be played in multiplayer, with or without teams (dependent on their shirt color):
Goals and other options in multiplayer can be customized prior to starting the match. These include the gravity, player speed, missile/magic weapon ammo, player health, danger/health/missile weapon/mine spawn, item re-spawning, random weapons, friendly fire, lighting of the level, damage done by environmental hazards, point goal, and time limit.
Rise of the Triad: Dark War included several ways of communicating to other players, including standard text messages, macros for both text and pre-recorded audio, and audio via microphone. Text messages can be sent to a specific person. Players can also view their teammates' game screens at any time.
The retail version of the game, titled Rise of the Triad: Dark War, was originally published in separate versions. The base version, or "Disk Version", was released in floppy disks or downloaded from Apogee's BBS store. It contains 37 standard levels (split up into four "episodes", plus 2 warp-only levels), 30 multiplayer levels, all weapons and characters, and 11-player multiplayer. An expansion to the base version, called the "Triad PowerPack", included 10 new multiplayer levels, a random level generator, and an enhanced version of Rise of the Triad: The HUNT Begins.
The CD version, or "Super Triad", included both the base version and the "Triad PowerPack", along with game assets and the shareware versions of Blake Stone: Aliens of Gold, Duke Nukem II (Game), Hocus Pocus (Game), Raptor: Call of the Shadows, Wacky Wheels (Game), and Wolfenstein 3-D. A special "Site License CD" version was published (costing nearly three times the amount of the CD version) so that public networks could legally run 11-player multiplayer games using the same CD. (With the addition of 10 new multiplayer levels)
The shareware version of the game, titled Rise of the Triad: The HUNT Begins, contains 8 standard levels (plus 2 warp-only levels) and 8 multiplayer levels. Unlike most shareware games, where the shareware "episode" is just a selection of the retail game's levels, the levels in this game are completely new to the game. All weapons and power-ups are included except the Split Missile, Excalibat, Dark Staff, and the "Dog Mode" powerup. The only playable character is Taradino Cassatt and multiplayer is limited to 5 players with game modes limited to Normal, Collector, and Hunter.
A special version of the shareware version was released on a retail disc by Lasersoft, Inc. (named the "Deluxe Edition"), which adds 3 new standard levels and 3 new multiplayer levels. These levels were released by Apogee after Lasersoft went out of business. The disc also contains the shareware versions of other Apogee games, similar to the "Super Triad" version of the retail game.
An official add-on was released by Apogee in 1995, titled Extreme Rise of the Triad, containing 42 new standard levels that are more difficult and more puzzling. These levels were released as freeware through Apogee's website years later. The disc also contained extra materials, such as user-made levels and level editors, which were later released as freeware under the "RotT Goodies Pack" to commemorate the 10th anniversary of the game.
Rise of the Triad: Dark War was originally going to be an expansion pack for Wolfenstein 3-D, using the same engine (with slight modifications to fit its concepts). Named "Rise of the Triad: Wolfenstein 3-D Part II", the story pits the player as B.J. Blazkowicz after his battle with Adolf Hitler (Character). Blazkowicz must infiltrate a secret organization, called the Triad, which consists of three corporations who guided Hitler as one of their puppets. The game would have been split up into four episodes, with the first episode being shareware, just like the original game.
The game would have featured five new weapons (the Triad Chain Gun, Grenade Launcher, Bazooka, Nerve Gas Launcher, and Heat Seeker). The game would also have featured new enemies (most similar to the enemies found in the final version), such as smart officers that can heal using the same healing items as the player.