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Their intention is to create a feature-rich RPG that combines everything we love from old point-and-click adventures, action games, and puzzle platformers of the late 80s, all of this without the constraints of old technology, and with a strong emphasis on exploration gameplay throughout. We want to push pixel art aesthetics to their limits and use present technology for gameplay features and content that would have never been possible in the early years of computer games. The player in this game takes the role of a rogue Scribe on the quest to rediscover and write down a true history of the Continent. Why? In spite of being detained at a distant island monastery where all the intellectuals, scholars, monks and scribes are kept prisoners by the ruling power, he sees how all old records of the past are slowly destroyed, books rewritten and art over-painted. All in the way that suits the Emperor and his dogma. He can't let the true history just be forgotten so he escapes the Island and starts to search for pieces of already lost history all over the continent. But it is a dangerous endeavor. The Continent is far from a safe place. Especially when he needs to venture into dark dungeons, deep forests or highest peaks as he seeks lost pieces of the past. And besides, there is still the fact that what he is doing is a crime. Crime against the Emperor. So being careful with who and what he is talking about is the only way to keep the secrecy of his mission. There are always eyes and ears watching and listening. Game features: 1. Knowledge & facts learning 2. Manuscript writing 3. Platforming 4. Puzzles 5. Branched dialogues 6. Quests and side-quests 7. Close range combat 8. Bows 9. Magic 10. Crafting 11. Trade 12. Dynamic weather & day/night transitions 13. Stealth 14. Unique Bosses 15. Rock climbing 16. Mounts 17. Player progression / leveling AND MORE...