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Shibuya was a falling block puzzle game created by for the and . The game was named after a known for its bright, colorful lighting.
Shibuya was created by Tom Plewe, John Plewe, Stephanie Schenck, and David Randall. John Plewe is credited as the concept creator, but all four of the credited team members played major roles in the game's development. It was selected as one of the independent titles and put on display at in Seattle.
The play field is composed of falling blocks that must be stacked by color.
Shibuya offers two basic modes of play. A Quick Play mode in which the game lasts for a maximum of two minutes, and Endless, in which the game will end when the stack of blocks reaches the top of the screen. In the main play field, a continuous flow of empty, gray blocks falls. If tapped by the player before it lands on the top of the stack, the block will fill with the current color at the top of the queue. The player is not obligated to immediately fill each block as they come along, and may skip blocks in order to fill others first.
Following these basic rules, the objective of the game is to create stacks of blocks of matching colors in groups of two or more. Like-colored blocks that are stacked together can then be cleared from the board with a single touch. Combos can be formed by tapping multiple groups of matched blocks in a row, which will increase your multiplier.
The game features licensed music from . All of 's songs featured in Shibuya can be found on the "Be So True EP."
"Be So True EP" Track List:
1. "Cynthia"
2. "Soft Denial"
3. "Mien"
4. "Pilfer"
5. "Day We Met"
Shibuya offered 47 achievements across its eleven different levels. The first ten levels have four achievements and the eleventh level has seven achievements. The player cannot unlock level two achievements until they have unlocked all of the level one achievements. Some of the achievements are as easy as playing a game in Quickplay mode, but they quickly ramp up in difficulty.