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Skwug is a platformer developed for the Xbox 360 (Platform) using XNA. It is a community game created by Jeremy Verchick. It was available for purchase on July 27th, 2009 for 200 Microsoft points.
Skwug
is a platformer that makes use of a Teleportation (Concept) mechanic.
Skwug is capable of performing three teleports while in midair, he then needs
to land before he can teleport again. He can teleport through most obstacles,
but cannot pass through the ground, or unopened doors which litter some levels.
The game makes use of this mechanic by presenting many obstacles that are
impassible without teleportation suspended in mid-air, requiring perfect timing
to pass in the limit of three teleports. There are a total of fifty levels in
the game. Each level is comprised of a short set of challenges that concludes
in an opening that returns the player to the over world. Each level also has
three unlockables, one is given for beating the level on the hard difficulty,
one for beating the par time on that level, and one that is given for
retrieving the hypercube on that level. The over world is represented as the
five worlds that make up the game, arranged directly next to each other on an
island. The game features four powerups, each represented by a different
colored wormhole. The first is the green wormhole that restores one teleport,
even if in mid-air. The second is the yellow wormhole that restores all
teleports, even if in mid-air. The third is the blue wormhole that increases
the range of the next teleport Skwug performs. The final powerup is the red
wormhole that instantly transports Skwug from one red wormhole to another.
Skwug includes an in game achievement-like system that is referred to as unlocks,
some of which are linked to new visual themes that can be applied to the games
levels.