Solitaire's Journey
GAME » on 1992
A collection of 105 different variations of card solitaire, along with unique game modes combining solitaire with those of board games.


Overview

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Solitaire's Journey is a digital card solitaire game collection developed and published by Quantum Quality Productions (Company) for DOS PCs and Amiga (Platform) computers in 1992.

A collection of card solitaire games that make use of a mouse interface, similar to Solitaire Royale (Game) and Hoyle Official Book of Games: Volume 2, Solitaire's Journey features 105 total card solitaire games, persistent player profiles and statistics, and two unique game modes that combine the main game with an overarching board game theme (one involving searching a building for gold bars and one involving cross-country travel).


Game Modes

Along with standard play, with both selectable and random options, the game includes three additional game modes. All of these make use of persistent player profiles, which can be passworded.


Tournament

In the game's tournament mode, players play a variety of games back-to-back and are scored throughout. Along with the 10 included tournaments, players can create their own tournament.

  • Gold Rush - 9 games with variants of Klondike and Canfield.
  • International - 6 games themed on different countries.
  • Nine Holes of Golf - 9 games of Golf.
  • Royalty - 6 games themed on royalty.
  • Double Take - 10 games based on "Double" variants. It's the same 5 games doubled.
  • Arachnophobia - 10 games with variants of Spider.
  • Lady Luck - 7 games themed on women.
  • Card Shark - 10 games.
  • Luck of the Draw - 10 games.
  • By the Numbers - 8 games themed on numbers.

Quest

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Similar to a board game, Quest Mode has players navigating a series of connected rooms in a building by playing games of solitaire, with the goal of reaching the exit with the prerequisite amount of gold bars. Players are scored based on distance traveled, the fewer the better, with each room connection having their own distance amount.

Most rooms have three different solitaire games to choose from, and players must play through one of these games in order to move into each room (with a low score causing the player to "retreat", failing the move while still adding distance). Once a room is entered for the first time, it is considered "free" and players can travel between them without playing a game (although they still add distance). Some rooms are "free" from the start, while some pathways are locked and require players to find a key of the same color in another room.

Each non-free room have gold bars to collect, the amount shown as a yellow number on the room. Players earn gold based on the amount of points they earned in the game, with bonus gold for scoring higher than the target score and for winning the game. Rooms with a larger amount of gold bars have a higher target score, and some rooms are "Bonus" rooms that either reward bonus gold or reduce the distance traveled.

There are four "quests", each with a different assortment of rooms. Other than the first quest, each of them are multi-floored, with special stairway rooms allowing players to traverse between floors.

  • A Spooky Beginning
  • A Wee Bit Tougher
  • Great Questpectations
  • The Master's Challenge

Journey

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Similar to Quest Mode, Journey Mode is a mode similar to board games where players navigate the map by playing games of solitaire. Rather than moving between rooms in a building at their own pace, players must travel between cities in the United States with a limited amount of funds.

Each turn in the game represents one day, with players using it to travel between each stop and playing one of the stop's three solitaire games, where they can earn funds back in "Solitaire Competitions" based on how high they scored in that game (with low scores incurring a penalty). Players do not play solitaire if they move to a stop they've already visited, although they are required to pay a penalty. If the player does not have enough funds to travel, they must end the game.

Players are scored based on the amount of money left when reaching the destination, with bonus score for not using up free passes and for reaching the destination early. Reaching the destination later than 20 days incurs a penalty. There are four routes to choose from:

  • Toronto to Savannah
  • Chicago to San Diego
  • Seattle to Miami
  • New York City to San Francisco

Game List

  • 1 2 3 4
  • Agnes Bernauer
  • Agnes Sorel
  • Alhambra
  • American Toad
  • Auld Lang Syne
  • Baker's Dozen
  • Batsford
  • Bisley
  • Black Hole
  • Black Widow
  • Blind Alleys
  • Blockade
  • Bristol
  • Calculation
  • Canfield
  • Canister
  • Carlton
  • Carpet
  • Castles in Spain
  • Clock
  • Colorado
  • Congress
  • Corona
  • Cribbage Squares
  • Demon
  • Deuces
  • Diplomat
  • Double Canfield
  • Double Fourteens
  • Double Klondike
  • Double Rail
  • Doublets
  • Eagle Wing
  • Easthaven
  • Eight Off
  • Falling Star
  • Five Piles
  • Florentine
  • Flower Garden
  • Fly
  • Fortress
  • Fortune's Favor
  • Forty Thieves
  • Fourteen Out
  • Gargantua
  • German Patience
  • Giant
  • Golf
  • Great Wheel
  • Imaginary 13
  • Indian
  • Interregnum
  • King Albert
  • Kings and Queens
  • Klondike
  • La Belle Lucie
  • Laying Siege
  • Martha
  • Miss Milligan
  • Mount Olympus
  • Mrs. Mop
  • Napoleon's Square
  • Nestor
  • Odd and Even
  • Old Patience
  • Penguin
  • Perpetual Motion
  • Pluto
  • Poker Squares
  • Pyramid
  • Rainbow
  • Red and Black
  • Robert
  • Rouge et Noir
  • Royal Family
  • Royal Rendezvous
  • Scorpion
  • Scotch Patience
  • Shamrocks
  • Simple Simon
  • Simplicity
  • Single Rail
  • Somerset
  • Spanish Patiences
  • Spider
  • Spiderette
  • Stalactites
  • Stonewall
  • Storehouse
  • Strategy
  • St. Helena
  • Sultan
  • Sun Dial
  • Superior Canfield
  • Thirteens
  • Triangle
  • Twenty
  • Vanishing Cross
  • Vertical
  • Wasp
  • Whitehead
  • Will o' the Wisp
  • Wings
  • Yukon

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