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Sonic's first title for the Xbox 360 (Platform) and Playstation 3was supposed to be a new beginning for the franchise. Originally billed as a reboot for the series, the primary design goal for the game was to create a "realistic" Sonic game -- complete with a full-on day/night cycle, physics-centric gameplay, and a huge world to explore. The game that ended up on store shelves was radically different: essentially another game broken out of the Sonic Adventure (Game) gameplay mold, it contained unaltered game elements and concepts largely dating all the way back to 1999.
As per the formula established by Sonic Adventure, Sonic the Hedgehog (2006) is broken up in to multiple storylines: one for hero Sonic the Hedgehog (Character), another for rival Shadow the Hedgehog (Character), and a third story for the newcomer Silver the Hedgehog. Though each character has their own plot threads, paths frequently cross and storylines intersect. Like Sonic Adventure 2 (Game), each of the three characters' campaigns does not represent just a single playable character, but a team of characters. For example, throughout the course of Sonic's story, one can expect to play portions of certain stages as Tails (Character), or Knuckles (Character). Likewise, players who choose Silver will at times be required to play as Blaze the Cat (Character) and Amy Rose (Character), and lastly, Shadow teams up with Rouge the Bat and E-123 Omega from Sonic Heroes (Game). Each character has abilities unique to them and can differ greatly from Sonic in terms of play style.
The game is broken up in to two major modes: free-roaming "Town Stages" and more goal-oriented "Action Stages". A typical scenario involves exploring a Town Stage in order to find a way to access the next Action Stage, and once the level is complete, Sonic is taken back to the Town Stage to repeat the process. Town Stages contain human NPCs, which can offer hints on how to find the next Action Stage, or offer side missions to complete for money. A handful of shops exist around the game world's as well, which will sell upgrades that unlock new abilities.
New to the game is the "Action Gauge": a meter that determines how much of a special ability each character can use. When the gauge depletes, the special ability is unavailable until it recharges. For example, Silver the Hedgehog can only use his psychokinesis until the action gauge is empty.
Although Sonic's action gauge is always on-screen (just as it is for other characters) he possesses no abilities that deplete the action gauge - except for when he is carrying Princess Elise (Character), where it's used for a protective shield ability.
In Soleanna, the City of Water, its people are holding a celebration marked by the lighting of a giant torch called the "Sun of Soleanna". During a fireworks display right at the ceremony's crescendo, Doctor Eggman launches a missile attack on the celebration, and uses the ensuing commotion to swoop down and attempt to kidnap the only surviving member of royalty: Princess Elise (Character). Eggman knows that contained inside of Princess Elise is a dark power known as "The Flames of Disaster", and he wants to use this power combined with the energy of the Chaos Emeralds to fuel "Solaris", a time machine of his own invention. With time travel firmly in his grasp, nothing would be able to stop Eggman from ruling the world.
Right on cue, Sonic the Hedgehog shows up to rescue the Princess. Unfortunately, a second ambush catches Sonic off guard, and he ultimately loses the Princess to the Doctor.
Watching this spectacle from the shadows is Silver the Hedgehog, who was sent from the future to kill Sonic, believing him to be the "Iblis Trigger". In the future, the world is in ruins caused by a destructive, sentient flame called "Iblis". Silver was brought to the past by a mysterious being called "Mephiles" who has the power to travel through time. Mephiles informed Silver that it was Sonic who unleashed Iblis and is therefore the one responsible for destroying the world. If Sonic is killed in the past, Iblis will never be unleashed, and the future will be saved.
Unknown to Silver, Mephiles is actually an evil entity who was supposed to be sealed inside the Scepter of Darkness centuries before Silver's time. Mephiles was accidentally released by Shadow the Hedgehog when he and Rouge the Bat attempted to steal the scepter from Dr. Eggman. Much to Shadow's confusion, Mephiles somehow seems to know who Shadow is, as if they had a previous encounter - though this was Shadow's first meeting with Mephiles. After being freed, Mephiles banishes both Shadow and Rouge to the dystopian future from where Silver originates.
Now Sonic must save Elise, Silver must kill Sonic, and Shadow has to figure out a way back to his own time!
Sonic the Hedgehog's soundtrack was composed by Mariko Nanba (Person), Tomoya Ohtani (Person), Hideaki Kobayashi, Tai-Hey, and Jun Senoue (Person), and was overseen by Masato Nakamura (Person), the original composer for the Sega Genesis games Sonic the Hedgehog (Game) and Sonic the Hedgehog 2 (Game). The game contains five vocal songs:
The game was first unveiled behind closed doors to select members of the press at E3 in May 2005. Shown along side a number of other tech demosSega created for Microsoft's Xbox 360 console, the "Hedgehog" tech demo featured a real-time animated scene of Sonic racing through miles of forest as robots closed in around him. After easily outrunning the robots, Sonic found himself at the ruins of an old castle, where the demonstrator took control to showcase a real-time physics engine. By pressing a button, the demonstrator would throw out a container which would burst on impact, scattering golden rings around the dilapidated environment. The animation resumed, with Sonic being chased out of the castle by the squad of robots who had been hunting him. Now outside, an airship loomed overhead. The ship's cargo doors opened, and hundreds of hunter robots poured out, completely surrounding Sonic on all sides. Having nowhere to escape to, the robots all simultaneously open fire on the blue hedgehog, and the hail of gunfire presumably leaves Sonic for dead. However, from the smoke rose the now-transformed Super Sonic. Super Sonic flies forward at high speed to meet the robot army head on - the tech demo animation ending right before we see the final result.
Despite being played exclusively for the press in secret, cell phone video footage of the tech demo reel was leaked on to the internet within hours of being shown. The game was officially announced on September 9th, 2005 by current President of Sonic Team, Yuji Naka (Person), who stated that they would be treating this game as if it were the original Sonic the Hedgehogon the Sega Genesis - fully committing themselves to rebooting Sonic's universe. The game was to be a new beginning for the franchise, with particular focus being paid to a specific goal: "What if Sonic the Hedgehog existed in the real world?" When officially announced, the same animated scene from the behind-closed-doors demonstration was shown, minus the interactive ring physics demo. Instead, a brief demonstration of the actual game itself was revealed, showing a very early version of the level known as "Kingdom Valley". The highlight of the gameplay demonstration was the game's lighting engine, which self-shadowed everything in the environment. This was to fuel the game's day/night cycle , a first for a Sonic title. All of this would be aimed to celebrate Sonic's 15th Anniversary in 2006.
Not long after that point, Yuji Naka announced his resignation from both Sonic Team and Sega, departing the company after nearly two decades of employment, in order to start an independent studio, PROPE. Meanwhile, Nintendo chose Sonic Team as one of the very first third party developers to get Wii (Platform) Development kits - then still codenamed the "Nintendo Revolution". Previously, Sega had planned to release Sonic 2006 on all three platforms, expecting the "Revolution" to be comparable to the Xbox 360 and Playstation 3 in terms of technology. When shown the Wii Remote and the level of graphical horsepower in the Wii, Sonic 2006 Game Director Yojiro Ogawadecided they would have to make a completely new Sonic game to specifically fit the Wii hardware. To accomplish this task, he split the Sonic 2006 development team, taking half with him to go create Sonic andamp;amp;amp; the Secret Ringsfor Nintendo's platform. Now working at half-capacity on an ambitious game for unfamiliar next-generation hardware, Sonic Team struggled towards Sonic 2006's impending Holiday season deadline, and was reportedly so behind schedule that many Quality Assurance Tester bug reports had to be ignored in order to get the game out on time.