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Like so many hockey games of the 16-bit era, Tecmo Super Hockey was released without an NHL license. It did feature an NHLPA license though, meaning that there were real-life players in the game playing for vaguer, non-infringing representations of their real-life NHL squads.
Tecmo Super Hockey featured a broadcast-angle perspective, making for horizontal puck movement as opposed to the vertical action found in EA's hockey titles. Tecmo Super Hockey controlled much like other hockey games at the time; it allowed the player to pass, shoot, and check in effort to outscore their CPU or human-controlled opponent. It also allowed fighting.