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The Guild 2 is a medieval role-playing game and economic simulation from the creators of Europa 1400: The Guild. The player starts out as a lone man or woman in a European city, and is free to take a number of paths on the way toward building an empire and a family dynasty.
When starting up a new game, the player creates a new character from scratch, customizing name, gender, class, zodiac sign, religion, appearance, and voice.
Although most of these options are cosmetic, zodiac sign and religion have some minor effects in game (generally small stat bonuses), and the character's class determines which professions are available. There are four character classes in the Guild 2:
The main interface for the Guild 2 is a dynamic 3-D city, in which the player has free camera control. Many of the actions in the game can be initiated by selecting the player's character within the game world and selecting actions from menus. There are also a number of menu shortcuts that allow the player to avoid hunting around the map for characters and locations.
Through the course of the game, the player can take control of up to three characters at a time (all within the same family as the original character). All non-player characters live their own virtual lives and are constantly walking around the city and conducting their own business. Player characters can be ordered to walk around the map and interact with NPCs. The city map goes through a complete day-night cycle, but each "day" in the game comprises 4 years.
Once the player has acquired a building corresponding to the business he would like to run, the operations of the business are handled primarily through menu commands. For most businesses, players must hire employees, acquire raw materials (either by collecting them or buying them from the marketplace), assign employees to produce goods or collect materials, and sell materials or goods (either through the shop's own sales stock or by transporting the goods to a marketplace). All business operations can be automated and given over to the AI if desired.
While establishing a business empire, it is also important for the player to start a family, as the game ends once there are no more characters in the "player group", and characters can only be added to that group if they are in your family. Any adult character can court an NPC of the opposite gender. Once courting is initiated, the potential mate can be won over by giving gifts, conversation, compliments, hugs and kisses, and once the NPC has fallen in love with the character, they can marry, and the player can then control the new spouse. Married couples can "spend the night" in their house in an attempt to produce a child. Once born, children mainly walk around the house until they turn 16, although they can be sent away to school and to apprenticeship (for a fee) during this time. Once the child reaches adulthood, he or she can be added to the player group and directly controlled.
All characters in the Guild 2 start with a basic hut (residence), and a certain amount of money with which to start his or her empire. For every profession (except low-level rogues), the player will need a building from which to conduct business. Often, some buildings on the map will be for sale (indicated by floating gold pieces above the building on the map), or the player can construct a building from scratch, which is often cheaper.
There are six primary kinds of buildings in the Guild 2: