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The Playroom is an educational game released in 1991 by Brøderbund Software for children ages 3 to 6. The game helped children learn how to count, read, spell, and tell time.
Upon loading the game, the user is dropped into the titular Playroom. Nearly everything will interact when you click on it, and several items in the room lead to activities.
Clicking the Triceratops will either cause him to yawn or to wag his tail.
A balloon will open from the drawer of the nightstand and will pop upon mouseover. Only one balloon can be out at a time.
The radio will play one of several public domain songs.
Clicking the bed will play a lullaby.
Starts the Clock game. See activities.
The bird chirps.
Click Look-A-Lot to make his eye roll. His name is never truly mentioned in the game, but the back of the box refers to him as 'Look-A-Lot'.
Starts the Mix n' Match game. See activities.
Clicking the window will close the drapes and open them again to reveal a Dragon in the place of Pepper the Mouse.
This starts the Spinner game. See activities.
The ABC book will take users into the Picture Book game. See activities.
The computers starts the Typing game. See activities.
Selecting the goldfish will make the fish backflip out of the water and back into its bowl.
The Bulletin Board rewards the user with a quick animation and a small recording of the word on the board being said. Click the turned-up corner of the page to receive another word.
The Mousehole leads to Pepper's Dice game. See activities.
The sleeve of the jacket will come to life and wave at the user.
Each activity has a different skill to be learned - telling time, creativity, spelling, etc.
Each character in the Mix n' Match game are divided into three parts: head, body, and legs. Children are invited to cycle through the different body parts until they create a wacky creature of their own. There is also a 'Random' button in the upper right that spits out a randomly generated creature.
The game showcases a day in Pepper's life. Selecting an hour will show the position of the sun in the sky, Pepper's activity of the hour, and a digital readout of the hour. A Cuckoo bird will also pop out of the top of the clock and tweet the time as music notes appear onscreen for kids to count along.
The left spinner features objects such as ducks, top hats, and balloons and the right spinner lists the numbers 1 through 12 in a clock-style face. Selecting an object and number will show that number of objects on top of the screen. Clicking Pepper will start another style of activity. A number of objects will appear on the top screen and Pepper will ask how many there are. If the child chooses correctly, they are rewarded with a quick animation.
A sticker-placing game with two scenes, a fantasy world and a normal town. All the letters of the alphabet appear at the top of the screen, selecting a letter will give you a corresponding sticker, such as 'T' for 'truck' or 'troll' depending on what background the child is using. Select the moving truck icon to switch the background, the trash can to wipe your picture and start over, and the case button to toggle between upper and lower case letters.
Type a letter on the screen to have it appear on the toy computer's monitor. Clicking Pepper will start another activity. Several packages will appear on the screen, selecting one will allow children to type out the word as the package opens to reveal what the child just typed. There are also surprise words one can select by hitting the '???' present. A random word is picked and children must rely on Pepper's instructions to open the present and see what's inside.
A fairly standard board game, with single player or two player options. Pepper and a robot are racing to the end of the board game! Clicking on the dice shaker will reveal three dice, children must then pick which dice will allow them to move the farthest. The game board also features pegs that will send players flying: black pegs move the character backward an assigned number of spaces, and white pegs will move the character forward. A certain level of strategy is involved in this board game, as players must learn that selecting the dice roll with the biggest number is not always the best idea.
Playroom was one of three games in Brøderbund's 'World of Exploratory Learning' series. Each game had similar elements to The Playroom, but were not truly sequels. Once a child had mastered everything The Playroom could offer, the child would move onto The Backyard which taught animal habitats, social skills, and strategy and logic. The last in the series was The Treehouse, a game teaching musical instruments, deductive reasoning, and sentence structure. It should be noted that Pepper makes a triumphant return in The Treehouse, now with a girlfriend, Ginger the Mouse. Look-a-Lot, the stubby green cyclops, is featured in all three games and even stars in a board game in The Treehouse.
The game was re-released in 1995 on CD with completely reworked graphics and the inclusion of Ginger. Several other minor changes, such as the radio being turned into a jukebox, were added.