Ultima Online: Stygian Abyss
GAME » on September 8, 2009
Stygian Abyss is the eighth expansion pack for Ultima Online.


New Playable Race: Gargoyles

Players may now create gargoyle characters as members of the Gargoyle Race.

  • Gargoyles are unable to ride mounts.
  • Some locations in Ter Mur and the Stygian Abyss Dungeon are only reachable via flight. * When flying, gargoyles move at mounted speed.
  • Gargoyles cannot wear Leather/Plate/Chain/Studded armor, only new Gargoyle Armors.
  • Gargoyles cannot equip most weapons (War Fork, Katana, Staff, etc.)
  • Gargoyles cannot learn Archery or use bows. * Gargoyles instead use the long-ranged skill Throwing.
  • Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
  • Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
  • Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
  • Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training. 

New Game Client

Stygian Abyss Client

  • Redesigned and improved isometric 3D client built upon the Kingdom Reborn client's tech, with a combination of KR and the old classic 2D graphics.

New Skills

  •  Imbuing- A new crafting skill that allows players to manage the properties added on a crafted weapon or armor piece. This will also include the ability to harvest magical properties from existing items.
  •  Mysticism- A Gargoyle form of spell casting complete with it's own set of spells.
  • <u>First Circle</u>

-

Nether Bolt

- Fires a bolt of nether energy at the Target, dealing chaos damage. -

Healing Stone -

Conjures a Healing Stone that will instantly heal the Caster when used.

  • <u>Second Circle

</u>- Purge Magic - Attempts to remove a beneficial ward from the Target, chosen randomly. -

Enchant -

Temporarily enchants a weapon with a hit spell effect chosen by the Caster.

  • <u>Third Circle

</u> - Sleep - Puts the Target into a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. - 

Eagle Strike -

Conjures a magical eagle that assaults the Target with its talons, dealing energy damage.

  • <u>Fourth Circle

</u>-  Animated Weapon - Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. - 

Stone Form -

Infuses the Caster with the essence of solid stone, giving a bonus to physical attacks and damage resistance, but reducing the Caster's movement, spell casting, and attack speed.

  • <u>Fifth Circle

</u>-  Spell Trigger - Allows the Caster to store a Mysticism spell in a Spell Stone. When the Caster uses the Spell Stone, the stored spell is instantly cast. -  Mass Sleep - Puts one or more Targets within a radius around the Target's Location into a temporary Sleep state. 

  • <u>Sixth Circle

</u>-  Cleansing Winds - Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target. -  Bombard - Hurls a magical boulder at the Target, dealing physical damage.  

  • <u>Seventh Circle

</u>-  Spell Plague - Inflicts a terrible curse on one or more Targets in its area of effect. Each time a Spell Plagued Target hits with a harmful attack or spell, the Target may suffer a backlash of fire damage. -  Hail Storm - Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location, dealing cold damage. 

  • <u>Eighth Circle</u>

Nether Cyclone -

Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. -  Rising Colossus - Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. 

  •  Throwing - A new ranged weapon skill utilizing throwing weapons and consumes no ammunition. Can only be learned by Gargoyles.
  • There are 3 throwing weapons: Boomerang, Cyclone and Soul Glaive.

New Features

  •  Basket Weaving - A new sub-skill that allows tinkers to create colored baskets.
  •  Staining - A new system that allows gardeners, cooks and alchemists to turn player-grown plants into special dyes.
  •  Custom Carpets - Complete a quest to gain access to a carpet vendor.
  •  Battle Chicken Breeding - Raise the perfect chicken and send them into battle.
  •  Snake Charming - Using specially made instruments, command serpents to do your bidding.
  •  Pet Resurrection Changes - NPC's can now raise dead pets for a fee.
  •  Scroll Binder - Combine power, stat and transcendence scrolls into more powerful ones.
  • Gargoyle Architecture - Nine new housing tile sets showing off the style of Gargoyles.
  • 41 New Creature Types

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