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Waku Waku 7 is a 2D fighting game developed and released by SunSoft for arcades (running Neo Geo MVS hardware) in November 20, 1996. It was also released for the Neo Geo AES exclusive to Japan on the same day.
The second fighting game developed by Sunsoft (after Galaxy Fight: Universal Warriors), Waku Waku 7 pits seven eccentric fighters (each based on common anime archetypes) against each other to obtain all seven WakuWaku balls in modern WakuWaku City and grant their greatest wish. The game was originally planned as a direct sequel to Galaxy Fight, but was changed and made more comical and lighthearted.
Unlike Sunsoft's previous Neo Geo fighting game, Waku Waku 7 did not get an international console release or a Neo Geo CD (Platform) version. Along with the Neo Geo AES release, it was ported to the Sega Saturn, exclusively in Japan, on June 20, 1997. The original version was also digitally re-released for the Wii (Platform) (via Virtual Console (Concept)) by D4 Enterprise exclusive to Japan on April 27, 2010, and for the Nintendo Switch (Platform) on March 3, 2017 (as a launch title) by HAMSTER as part of the Arcade Archives (Franchise) series. It was also bundled with Galaxy Fight: Universal Warriors in the 2008 SNK Playmore Japan-exclusive compilation Sunsoft Collection for the PlayStation 2, adding online multiplayer support.
Waku Waku 7 plays like a traditional 2D fighter with four attack buttons (two Punches and two Kicks) and gameplay inspired by the Darkstalkers (Franchise) series. Along with standard special moves, the game includes a variety of special techniques (some of which are character-dependent):
Other abilities include attacking downed opponents, air blocking, cancelling enemy throws, nullifying projectile attacks with regular attacks, a dedicated overhead attack (both Punch and Kick buttons), and a unique command throw (the WakuWaku, done by half-circle-backwards on the joystick and Heavy Kick). Rai and Politank-Z can also crawl forward (by holding down-forward on the joystick), while Rai and Slash can wall jump.
Each player has a multi-stock super meter for special abilities, which is charged by performing attacks with their character. Depending on the settings by the arcade operator (or by an option in the Home versions), the meter can automatically charge over time.
While both players in Versus Mode can hold up to seven total stocks on their super meter, both fighters in single-player mode have the same amount of stocks as the amount of WakuWaku balls the player possesses (starting with one stock at Stage 1 and ending with seven stocks at Stage 7). The only exception is the bonus round with Bonus Kun, which starts both fighters with seven stocks fully charged.
Along with the standard character-specific super moves (called DokiDoki Attacks), players can use an extra stock of their super meter to perform one of three unique abilities:
The game includes seven playable characters and two bosses (both only playable in the console versions in Versus Mode).