Will Harvey's Zany Golf
GAME » on 1988
A crazy minigolf simulation by Will Harvey.


Overview

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Copy protection (PC EGA)

Zany Golf is a crazy minigolf simulator designed by Will Harvey (Person) and published by Electronic Arts (Company). This game was available in 1988 on all the popular types and brands of 16-bit computers and was also converted onto the Genesis (Platform) in 1990. It is based on an Apple IIGS program, so all the art, music and code were originally done for the Apple IIGS.

The PC version only supports 16 colored EGA graphics, so owner of a more basic machine with a CGA graphic card couldn't play this game at that time. This version also includes an in-game copyright protection and the player has to enter a code before the "Hamburger" hole from an code wheel to continue the game.

The "Magic Carpet" hole is missing in the Genesis (Platform) version of the game because the Genesis controller isn't suited to controlling the ball on the magic carpets. Instead the "Magic Carpet" hole has been replaced by the "Mystery" bonus hole from the computer game versions and has been renamed to "Knockout Nightmere". The beautiful intro screens found in the computer game versions to distract from disc-access and loading time have been removed too due to the instant cartridge loading.

Zany Golf was also part of the "AMIGA 500 DELUXE" software pack bundled with Amiga 500 machines that were sold worldwide in 1990.



Gameplay

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Aiming and shooting (Amiga)

Up to four players can tackle consecutively the mad nine-hole course, and eventually the mysterius tenth. Each player begins with five shots and each of the nine holes must be completed within par to play the mysterius tenth hole. Par is the maximum number of strokes it should take for one participant to get the ball into the hole. Unused shots are carried over from previous holes and extra strokes are awarded for putting within a time limit or by hitting a fairy. The game is over if a player runs out of strokes before getting the ball into the hole.

A shot is played by clicking on the ball and then dragging the cursor away to draw a white dotted line between the ball and the cursor. The direction of the line indicates the path of the ball, its length the strength of the shot. By releasing the mouse button, the ball will shoot off following the line of the cursor. The ball bounces off walls and obstacles, and follows natural forces like gravity.


Holes

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1: Windmill (Par 2) [Genesis title: "Wacky Windmill"]
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To get a bonus stroke the ball should be shot directly into the windmill.

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2: Hamburger (Par 3) [Genesis title: "Hamburger Hill"]
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Clicking fast the mouse button makes the hamburger bounce, then the catsup should be used to rebound off the ball.

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3: Walls (Par 2) [Genesis title: "Will's Walls"]
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Walls move continuously up and down. The third wall should be hit to get to the area with the hole.

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4: Pinball (Par 3) [Genesis title: "Pinball Palace"]
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Using the flippers on the pinball table the two drop targets must be hit with the ball. To get a bonus stroke the left corner hole must be entered.

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5: Fans (Par 3) [Genesis title: "Frantic Fans"]
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After putt the fans can be activated by wiggling the mouse. The fans can be used to blow the ball in the direction of the arrows.

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6: Magic Carpet (Par 2)
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This hole is not available in the Genesis version. When the ball is over the magic carpet(checkered pattern) it can be steered with mouse.

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7: Castle (Par 3) [Genesis title: "Chaotic Castle"]
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The portcullis opens and closes periodically, to get a bonus stroke the castle gate must be entered.

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8: Ant Hill (Par 3) [Genesis title: "Ambling Ant Hill"]
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A dircetly putt into the hole on top of the hill is not possible because its moving(by ants?). The edge bumpers should be used instead to hole the ball.

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9: Energy (Par 5) [Genesis title: "Energy Enigma"]
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First the two buttons on the big computer must be hit with the golf ball. Then a shoot into the suction tube should get the ball to the top level. Alternatively the ball can be sent into the mouse hole when the eyes in the hole glow red for an instant.

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10: Mystery (Par 4) [Genesis title: "Knock-Out Knightmare"]
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Replacement for the "Magic Carpet" hole in the Genesis version. On the home computer versions this hole is only accessible by completing the rest of the course under par or putting the ball into the mouse hole on the "Energy" level while the eyes in the hole glow red. After putt the game turns into a version of Arkanoid (Game) or Breakout (Game). A paddle is controlled by the player with the mouse and all drop targets on the incline must be hit with the ball to activate the corner escape holes which lead to a checkerboard-like putting green. On checker green, squares that flash should be avoided.


Reviews

Magazine Issue Page System Rating % Reviewer Language
Amiga Computing 05/1989 76,77 Amiga 95 out of 100 95

||Mike Rawlins||English

C+VG (Computer and Video Games) 12/1990 96,97 Amiga 88 out of 100 88

||-||English

Zero 01/1991 106 Atari ST 88 out of 100 88

||-||English

The Games Machine 05/1989 35 Amiga 84 out of 100 84

||-||English

The Games Machine 04/1989 27 Atari ST 83 out of 100 83

||-||English

The Games Machine 04/1989 27 PC 82 out of 100 82

||-||English

C+VG (Computer and Video Games) 03/1989 48 Atari ST 81 out of 100 81

||Paul Glancey||English

ZZap 04/1989 24 Amiga 81 out of 100 81

||Maff Evans, Kati Hamza||English

Amiga Action 01/1991 26 Amiga 81 out of 100 81

||Doug Johns||English

Atari ST User 05/1989 26,27 Atari ST 8 out of 10 80

||David McLachlan||English

CU (Commodore User) 04/1989 37 Amiga 80 out of 100 80

||Mark Mainwood||English

Raze 01/1991 80 Amiga, Atari ST 75 out of 100 75

||-||English

Mean Machines 11/1990 68,69 Genesis 74 out of 100 74

||Julian||English

Joystick 01/1991 100 Genesis 72 out of 100 72

||J'm Destroy||French

Power Play 04/1989 55 Atari ST 72 out of 100 72

||Heinrich Lenhardt||German

Power Play Sonderheft 1 1989 121 Amiga, Atari ST 72 out of 100 72

||Henrik Fisch||German

The One 03/1989 69,70 Atari ST, PC 70 out of 100 70

||Gary Penn||English

Svenska Hemdatornytt 03/1989 37 Atari ST 70 out of 100 70

||Clas Kristiansson||Swedish

Svenska Hemdatornytt 11/1989 20,21 PC 70 out of 100 70

||Ahrvid Engholm||Swedish

880 Gamer 05/2014 24,25 Amiga 69 out of 100 69 Mark Stanner English
ACE (Advanced Computer Entertainment) 04/1989 64 Atari ST 688 out of 1000 69

||Bob Wade||English

Power Play 03/1989 50 PC 69 out of 100 69

||Heinrich Lenhardt||German

Power Play Sonderheft 1 1989 121 PC 69 out of 100 69 Henrik Fisch German
ACE (Advanced Computer Entertainment) 05/1989 78 Amiga 688 out of 1000 69

||-||English

ACE (Advanced Computer Entertainment) 05/1989 80 PC 688 out of 1000 69

||-||English

Generation 4 02/1991 93 Genesis 64 out of 100 64

||-||French

AUI (Amiga User International) 04/1989 40 Amiga 6 out of 10 60

||Tony Horgan||English

Power Play 03/1991 150 Genesis 57 out of 100 57

||Martin Gaksch||German

ASM (Aktueller Software Markt) 03/1991 114 Genesis 6.4 out of 12 53

||Hans-Joachim Amann||German

ACE (Advanced Computer Entertainment) 04/1991 64,65 Genesis 520 out of 1000 52

||Richard Evans||English

Antic's Amiga Plus 03/1990 92 Amiga 2 out of 5 40

||Guy Wright||English

Datormagazin 04/1989 16 Amiga 3 out of 10 30

||Magnus Friskytt||Swedish

ASM (Aktueller Software Markt) 04/1989 50 Atari ST 2.2 out of 12 18

||Martina Strack||German

ACAR (The Australian Commodore and Amiga Review) 06/1989 28,29 Amiga - - John Hatchman English
Amazig Computing 07/1989 50 Amiga - - Joe DiCara English

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