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Yendorian Tales Book 1 Chapter 2 is a fantasy adventure and dungeon crawling game that is the second game of a three-part series. It continues the events at the end of Yendorian Tales Book 1 Chapter 1 but the game can be played without any prior knowledge of its prequel. To briefly summarize the events in the prequel, the leader of the Society of Wizards, Zamora, invents a magical orb that can potentially stop monsters from spawning and invading the mines. However he is struck down before he can use it, and the party must recover the orb and confront the villain. Working with members of the Society of Wizards, the party discovers the villain is Paltivar, a rogue member of the Society. At the end of Chapter 1, Paltivar is banished from Yendor into an alternate dimension. The party returns to Port Hope to rest and celebrate their achievement when in the middle of the night, they are summoned to meet with the Governor of Port Hope. This marks the beginning of this game, Yendorian Tales Book 1 Chapter 2. In Chapter 2, the Governor starts the game by asking the party to clear out the monsters in the nearby mine. Upon doing so, the party encounters wizards and the objective becomes tracking down the wizards and revealing their schemes. In the process, the party will explore the Lost Isles of Yendor, which had previously been obscured by the mist. The isles are inhabited by gnomes, elves and halflings, and the party learns about the history of each race and why they are segregated. The party also learns that a mysterious voice has lured a powerful wizard from each of the races to do its bidding. The party must stop the wizards, figure out who is behind the voice, and help reunite the three races against the greater evils.