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Yie Ar Kung-Fu (sometimes stylized as Yie Ar KUNG~FU) is a fighting game developed and released by Konami for arcades in January 1985 (in Japan) and March 1985 (worldwide).
One of the progenitors of the traditional fighting game genre, Yie Ar Kung-Fu has players controlling martial artist Oolong as he uses kung fu to challenge masters of various weapon disciplines to become the "Grand Master" and honor the memory of his late father. The game's title is based on the pinyin romanization "Yī Èr Gōngfū", or "One-Two Kung-Fu".
Unlike most fighting games of the era, which focus on either the sport of fighting (such as Karate Champ (Game)) or the use of realistic techniques (such as Karateka (Game)), Yie Ar Kung-Fu brings a more free-form take to the genre. Both Oolong and his opponent have vitality meters, which deplete when they get hit by opposing strikes. When either character's meter is empty, that character is knocked out and the other character is victorious. The game's controls utilize a joystick and two attack buttons, one for punching and one for kicking. While the joystick can be used to move Oolong around the screen to avoid strikes, it can also adjust his attacks, which vary in range and utilize three different height areas: high, middle, and low.
Released at the same time as the arcade version is the home MSX (Platform) version of the game, which has numerous differences. Rather than fighting 11 opponents as Oolong, players fight 5 opponents as "Lee", with bonus mini-games appearing in-between certain matches. This version of the game was later ported to the Famicom on April 22, 1985 and received a sequel in 1986, known as Yie Ar Kung-Fu II: The Emperor Yie-Gah - Yie-Gah Koutei no Gyakushuu.
The arcade version received multiple home computer ports in Europe, and was later included in multiple compilations and digital re-releases. While it received no official sequel, the similar 1985 game Shao-Lin's Road was sometimes marketed as a follow-up.
The arcade version of the game was ported to multiple home computers throughout 1985-1986 in Europe by Imagine, first for the Commodore 64 (Platform), Amstrad CPC (Platform), and ZX Spectrum (Platform) in 1985, then for the Commodore 16 (Platform) and BBC Micro (Platform) in 1986. It was later included in the 1998 arcade compilation Konami 80's AC Special (which was ported to the PlayStation (Platform) as Konami Arcade Classics), received a port for the Game Boy Advance (Platform) as included in the 2002 compilation Konami Collector's Series: Arcade Advanced, received a Japan-exclusive port for the PlayStation 2 in 2005 as part of HAMSTER's Oretachi Geesen Zoku series, received a port for the Nintendo DS (Platform) as included in the 2007 compilation Konami Classics Series: Arcade Hits, and received a digital re-release for the PlayStation 4 (Platform) and Nintendo Switch (Platform) in November 14, 2019 as part of HAMSTER's Arcade Archives (Franchise) series. It also received an enhanced digital version for the Xbox 360 (Platform) on July 18, 2007, adding new higher-fidelity graphics and audio.
In the GBA version, inputting the Konami Code (Concept) in the game's title screen allows the player to access two hidden opponents: Bishoo and Clayman. They are fought against after defeating Blues, and can be played in multiplayer.