Max Dyckhoff
PERSON
Gameplay engineer at Naughty Dog working on the AI for The Last of Us. Previously employed at Blizzard Entertainment working on an unannounced title, and prior to that at Bungie Studios working on the AI for Halo 3, Halo 3 ODST and Halo Reach.


Gameplay engineer at Naughty Dog working on the AI for The Last of Us. Previously employed at Blizzard Entertainment working on an unannounced title, and prior to that at Bungie Studios working on the AI for Halo 3, Halo 3 ODST and Halo Reach.

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Max Dyckhoff
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St Andrews, Scotland
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