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The Yukon Trail is an educational historical strategy-simulation game developed and published by MECC for Windows PC and Macintosh computers in 1994. A spin-off of The Oregon Trail (Franchise) series, The Yukon Trail switches the theme from the mid-19th century U.S. westward migration to the late-19th century Klondike Gold Rush in North America (Location). As a rookie prospector in the tail-end of the gold rush, players are tasked with forming and supplying their two-man party as they make their way from Alaska (Location), through the Canadian Yukon Territory, to Dawson City in search of gold. The core gameplay is similar to that in the mainline Oregon Trail games, in that players follow a path in an automated pace, which is interrupted at various points throughout the game due to supply management, travel choices, and random events. While time management still plays an important part of the game, most of the series's survival aspects, such as hunting for food and managing illnesses and morale, are not brought over. Players are scored at the end of the game based on how much gold they acquire, which is based on both the time they arrived at and the plot they staked their claim on. The game is known for its partner system, where players choose from one of four NPCs to accompany them throughout the journey, give them various advice (both good and bad), and use their talents in certain situations. The partner system was later expanded on with both The Oregon Trail: 3rd Edition (Game) and The Oregon Trail, 4th Edition (Game). Similar to The Oregon Trail, the game's educational value involve teaching not only problem-solving skills (with supply and time management, as well as managing random events), but also various aspects of life during the journey, as well as the famous landmarks players encounter along the way. The game also includes various authentic photographs from the gold rush, and allows players to have conversations with voiced NPCs based on notable figures from the gold rush, including prospectors George Carmack and Skookum Jim, author Jack London, philanthropist Nellie Cashman, and Mountie Sam Steele.
The core game is split into four parts:
In the beginning of the game, players start out in Seattle in August 1987. The player then has to choose from one of four partners, each with a different bonus:
If he chooses to, the player can then buy supplies. Finally, the player purchases a ticket for a ferry which will take them to the mining town of their choice. There are 3 ferries available per destination, each with varying safety. In Seattle, the player can buy supplies/provisions for the expedition, including:
All of the items can either be used to some advantage on the trail, or sold for a profit later. There are also several items that are not worth the purchase.
The player than proceeds to travel across the Trail, making decisions such as how much of a load to carry, and how much food to consume. Eventually, the player will arrive at Lake Bennett, where they will have to build a boat to move downstream. Finally, the player will get to choose a claim, and mine for gold there. At the end of winter, the player's costs are calculated, and they are told how much gold they have mined.
Several random events can happen in the game, including:
Throughout the game, the player also has access to several activities, whether as entertainment, or an extra way to make money. These include: